| Anonymous | Login | Signup for a new account | 2025-11-11 19:01 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003788 | Zandronum | [All Projects] Bug | public | 2020-05-06 21:32 | 2020-05-06 21:32 | ||||||||
| Reporter | Daiki Akaoni | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.1-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003788: FastProjectile Speed | ||||||||||||
| Description | If you use a fastprojectile with 200 speed in opengl on the zandronum version released in the forums (3.1-alpha-r180901-1533) the projectiles don't show up until they are far from you, in the software mode does not happen | ||||||||||||
| Steps To Reproduce | I used this decorate code ACTOR RedLaserArrow : FastProjectile { Radius 2//2 Height 2//2 Speed 200//200 Damage (150) //(70) RenderStyle Add Projectile +RANDOMIZE SeeSound "plsguns/plsshot1" DeathSound "weapons/plasmax" Obituary "%o was fulminated by %k's Daidakalas." States { Spawn: PLSR Q 6 Bright Loop Death: PLSR RST 4 Bright Stop } } | ||||||||||||
| Additional Information | (First time reporting something) | ||||||||||||
| Attached Files | |||||||||||||
| Only registered users can voice their support. Click here to register, or here to log in. | |
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2020-05-06 21:32 | Daiki Akaoni | New Issue | |
| Copyright © 2000 - 2025 MantisBT Team |