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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003788 | Zandronum | [All Projects] Bug | public | 2020-05-06 21:32 | 2020-05-06 21:32 | ||||||||
Reporter | Daiki Akaoni | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.1-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003788: FastProjectile Speed | ||||||||||||
Description | If you use a fastprojectile with 200 speed in opengl on the zandronum version released in the forums (3.1-alpha-r180901-1533) the projectiles don't show up until they are far from you, in the software mode does not happen | ||||||||||||
Steps To Reproduce | I used this decorate code ACTOR RedLaserArrow : FastProjectile { Radius 2//2 Height 2//2 Speed 200//200 Damage (150) //(70) RenderStyle Add Projectile +RANDOMIZE SeeSound "plsguns/plsshot1" DeathSound "weapons/plasmax" Obituary "%o was fulminated by %k's Daidakalas." States { Spawn: PLSR Q 6 Bright Loop Death: PLSR RST 4 Bright Stop } } | ||||||||||||
Additional Information | (First time reporting something) | ||||||||||||
Attached Files | |||||||||||||
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Date Modified | Username | Field | Change |
2020-05-06 21:32 | Daiki Akaoni | New Issue |
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