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IDProjectCategoryView StatusDate SubmittedLast Update
0003788Zandronum[All Projects] Bugpublic2020-05-06 21:322020-05-06 21:32
ReporterDaiki Akaoni 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1-beta 
Target VersionFixed in Version 
Summary0003788: FastProjectile Speed
DescriptionIf you use a fastprojectile with 200 speed in opengl on the zandronum version released in the forums (3.1-alpha-r180901-1533) the projectiles don't show up until they are far from you, in the software mode does not happen
Steps To ReproduceI used this decorate code

ACTOR RedLaserArrow : FastProjectile
{
  Radius 2//2
  Height 2//2
  Speed 200//200
  Damage (150) //(70)
  RenderStyle Add
  Projectile
  +RANDOMIZE
  SeeSound "plsguns/plsshot1"
  DeathSound "weapons/plasmax"
  Obituary "%o was fulminated by %k's Daidakalas."
  States
  {
  Spawn:
    PLSR Q 6 Bright
    Loop
  Death:
    PLSR RST 4 Bright
    Stop
  }
}
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- Issue History
Date Modified Username Field Change
2020-05-06 21:32 Daiki Akaoni New Issue






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