MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003788 | Zandronum | [All Projects] Bug | public | 2020-05-06 21:32 | 2020-05-06 21:32 |
| Reporter | Daiki Akaoni | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.1-beta | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0003788: FastProjectile Speed | ||||
| Description | If you use a fastprojectile with 200 speed in opengl on the zandronum version released in the forums (3.1-alpha-r180901-1533) the projectiles don't show up until they are far from you, in the software mode does not happen | ||||
| Steps To Reproduce | I used this decorate code ACTOR RedLaserArrow : FastProjectile { Radius 2//2 Height 2//2 Speed 200//200 Damage (150) //(70) RenderStyle Add Projectile +RANDOMIZE SeeSound "plsguns/plsshot1" DeathSound "weapons/plasmax" Obituary "%o was fulminated by %k's Daidakalas." States { Spawn: PLSR Q 6 Bright Loop Death: PLSR RST 4 Bright Stop } } | ||||
| Additional Information | (First time reporting something) | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2020-05-06 21:32 | Daiki Akaoni | New Issue | |||
| There are no notes attached to this issue. |