MantisBT - Zandronum
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0003788Zandronum[All Projects] Bugpublic2020-05-06 21:322020-05-06 21:32
Daiki Akaoni 
 
normalminoralways
newopen 
MicrosoftWindowsXP/Vista/7
3.1-beta 
 
0003788: FastProjectile Speed
If you use a fastprojectile with 200 speed in opengl on the zandronum version released in the forums (3.1-alpha-r180901-1533) the projectiles don't show up until they are far from you, in the software mode does not happen
I used this decorate code

ACTOR RedLaserArrow : FastProjectile
{
  Radius 2//2
  Height 2//2
  Speed 200//200
  Damage (150) //(70)
  RenderStyle Add
  Projectile
  +RANDOMIZE
  SeeSound "plsguns/plsshot1"
  DeathSound "weapons/plasmax"
  Obituary "%o was fulminated by %k's Daidakalas."
  States
  {
  Spawn:
    PLSR Q 6 Bright
    Loop
  Death:
    PLSR RST 4 Bright
    Stop
  }
}
(First time reporting something)
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2020-05-06 21:32Daiki AkaoniNew Issue

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