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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003724||Zandronum||[All Projects] Bug||public||2019-10-14 22:26||2019-10-14 22:26|
|Target Version||Fixed in Version|
|Summary||0003724: DECORATE user vars not synched online|
|Description||User vars in DECORATE actors are never synched online it would appear. I've got a number of actors that either remain stuck, or don't change states appropriately when they should, and debugging has shown me that the vars are not being synched online whatsoever. Clientside actors are fine.|
|Steps To Reproduce||Make a DECORATE.TXT file with this, and load it on a server with -file (yes, this works), and cheats enabled. Spawn it with the summon command. You'll find that it'll bounce forever on the client, while it's already dead on the server.|
Also, before anyone asks, I switched to using A_Countdown for this, but it's relevant because user vars are useful for other things and without any sync, it can lead to ghost actors being left on the client permanently, causing lag.
obituary "%o had %p flesh torn off by %k's shrapnel."
var int user_bounces; // Have to do this because Zan/GZDoom's bounce code is fucking garbage and results in stuck actors on rare occasions.
PUFF A 1 bright
PUFF A 0 A_SetUserVar("user_bounces", user_bounces+1)
PUFF A 0 A_JumpIf(user_bounces >= 5, "Death")
TNT1 A 0
TNT1 A 1
TNT1 A 0
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|2019-10-14 22:26||StrikerMan780||New Issue|
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