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ID | Project | Category | View Status | Date Submitted | Last Update |
0003715 | Zandronum | [All Projects] Bug | public | 2019-09-26 18:02 | 2024-05-15 14:54 |
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Reporter | HiM | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003715: COOP SPY feature show frozen (ready) weapon state on weapons with +WEAPON.NOAUTOFIRE |
Description | When selecting player screen to spy upon, COOP SPY feature show frozen (ready) weapon state if COOP SPY is toggled on that player during fire sequence.
It works fine when COOP SPY is toggled on player that does no action with weapon at that particular moment (weapon in ready state). |
Steps To Reproduce | 1. zandronum -file coopspy_autofire_desync_01.wad -host +map map01
2. Connect client A to the server and join the game.
3. use "+attack" in the console to make client A attack continuously. Don't worry, the rocket launcher has infinite ammo.
4. Connect client B to the server and coop spy on client A. The rocket launcher animation won't play. If you switch to the other rocket launcher without the offending flag, the animation will play properly when client B connects. |
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Attached Files | coopspy_autofire_desync_01.wad [^] (1,511 bytes) 2024-05-15 14:32 |
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