View Revisions: Issue #3715 |
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Summary |
0003715: COOP SPY feature show frozen (ready) weapon state on weapons with +WEAPON.NOAUTOFIRE |
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Revision |
2024-05-15 14:38 by unknownna |
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Steps To Reproduce |
1. zandronum -file coopspy_autofire_desync_01.wad -host +map map01
2. Connect client A to the server and join the game.
3. use "+attack" in the console to make client A attack continuously. Don't worry, the rocket launcher has infinite ammo.
4. Connect client B to the server and coop spy on client A. The rocket launcher animation won't play. If you switch to the other rocket launcher without the offending flag, the animation will play properly when client B connects. |
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Revision |
2019-09-26 18:02 by HiM |
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Steps To Reproduce |
Cycle through players using COOP SPY and if toggled during firing sequence, should see ready state weapon that does not animate, but projectiles/bullets etc are actually seen firing out. |