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IDProjectCategoryView StatusDate SubmittedLast Update
0003709Zandronum[All Projects] Suggestionpublic2019-09-16 19:562019-09-16 19:56
ReporterTDRR 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1-beta 
Target VersionFixed in Version 
Summary0003709: Add A_CheckProximity action
DescriptionThe A_CheckProximity action would be extremely useful in various cases, since it would allow for stuff like waypoints without having to use patrol nodes or tagging them in the editor. That's my use case.

But it can also be used for various other things like an enemy that alerts all other enemies if it sees a dead body, or one that seeks a certain actor.
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- Issue History
Date Modified Username Field Change
2019-09-16 19:56 TDRR New Issue






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