Anonymous | Login | Signup for a new account | 2024-04-19 22:33 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000368 | Zandronum | [All Projects] Suggestion | public | 2011-04-04 12:31 | 2018-09-30 23:02 | ||||
Reporter | Gez | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0000368: Backport MUSINFO support | ||||||||
Description | In the interest of cross-port compatibility, I suggest adding support for the MUSINFO lump to the next official version of Skulltag. The motive being that this feature is not merely a ZDoom feature, but a new cross-port standard also supported by other ports such as Risen3D and PrBoom+. Adopting it as soon as convenient would therefore be a step forward for cross-port compatibility. | ||||||||
Additional Information | This corresponds to ZDoom revision 2366. | ||||||||
Attached Files | musinfo_test_01.wad [^] (1,251 bytes) 2011-04-09 18:27 | ||||||||
Relationships | ||||||||||||||||
|
Notes | |
(0001296) Torr Samaho (administrator) 2011-04-06 01:28 edited on: 2011-04-06 01:29 |
I had a quick look at this: To port 2366 without conflicts, I also need to port the changes to d_main.cpp and s_sound.cpp from 2262, i.e. the move of the S_ParseReverbDef() call from the latter to the former. Can I assume that this is safe to do? |
(0001299) Gez (reporter) 2011-04-06 11:07 |
I do think it is safe. All it does is load reverbs before mapinfo instead of after and I don't remember seeing any problem arising from this change. |
(0001317) Torr Samaho (administrator) 2011-04-09 15:08 |
Done. Can somebody test if it works properly? |
(0001318) unknownna (updater) 2011-04-09 18:19 |
Newly connected clients aren't informed about music changes. |
(0001523) Gez (reporter) 2011-05-01 12:06 |
Should this be closed and a new tracker item made for the problem unknownna found? Or can it be left this way. |
(0001544) Torr Samaho (administrator) 2011-05-01 23:29 |
I think we can consider this to be not fully implemented yet and leave it open. |
(0002579) Gez (reporter) 2012-02-06 23:27 |
You know what, newly connected clients shouldn't be informed about changes anyway. It's supposed to be something local to the player, as it's triggered for each player by visiting sectors. If two different players visit two different sectors with different music changers, then they should hear two different songs. That said, there's an additional fix in r3313:'http://zdoom.org/Changelog/3313/files [^]' |
(0008041) Gez (reporter) 2014-01-17 14:22 |
I guess this should fall under this umbrella. |
(0008549) Arco (updater) 2014-04-13 01:05 |
Clients new to the game are still not aware of the music changes in 2.0. |
(0008788) StrikerMan780 (reporter) 2014-05-12 21:32 edited on: 2014-10-06 04:43 |
"You know what, newly connected clients shouldn't be informed about changes anyway. It's supposed to be something local to the player, as it's triggered for each player by visiting sectors. If two different players visit two different sectors with different music changers, then they should hear two different songs." I disagree. That should be left for LocalSetMusic only. (Sets music for one client alone.) If a server changes music globally, new clients should be made aware of the changes like normal. In fact, I need new clients to be aware of global music changes for one of my mods. (Has Dynamic/Situational Music.) In short: SetMusic = Inform Everyone. LocalSetMusic = Music for individual clients only. ChangeMus console command should still inform clients of the change as it does already. |
(0010363) Dusk (developer) 2014-10-06 09:19 |
This has nothing to do with SetMusic or LocalSetMusic. |
(0010364) Gez (reporter) 2014-10-06 13:24 |
Quote from "Arco" Quote from "StrikerMan780" Okay. What is MUSINFO? I think we have to explain what this feature is exactly. MUSINFO allows to use MusicChangers in sectors. When a player enters a sector with a music changer, the music is changed for that player who is in the sector. What does this mean for multiplayer? Supposed you have two a Y-shaped intersection. Players can move to the left or the right. Player going on the left corridor enter a sector with a MusicChanger changing the music to Never Gonna Give You Up. Player going to the right corridor, instead, get the music changed to Dragostea Din Tei. What happens if there are two players, and one goes to the left while simultaneously the other goes to the right? If you think about it, the answer should be obvious: MusicChanger, being sector-based thing, should be LOCAL. LOCAL, not global. Local. MusicChanger should basically be a rough equivalent of LocalSetMusic. So: clients new to the game should NOT be aware of music changes. The music should only change them when they go to the concerned sectors, not before. It is not a global music change. It's a music change tied to areas. It changes the music for the players in an area, not for all players. It is a local computer change because it is a local sector change, and other players are not necessarily in the same sector. It's therefore local in both meanings of the term: local to the computer, and virtually local to the area of the map with the music changer. Is it clear now? If it's not clear, I can go on and on and on. It's local. |
(0010366) Dusk (developer) 2014-10-06 20:42 |
So this would otherwise be ripe for 'resolved' but r3313 is still not backported. |
(0010650) StrikerMan780 (reporter) 2014-10-21 01:27 edited on: 2014-10-21 01:28 |
@Gez: I just got confused, because I thought Unknownna was referring to music changes of *all forms* were not being sent to clients for some reason (which would be a bug if true). I understand now. |
(0011293) Dusk (developer) 2015-01-05 20:15 |
Bump - we still need to get this out of the way for 2.0, see my note'http://zandronum.com/tracker/view.php?id=368#c10366 [^]' |
(0011296) Torr Samaho (administrator) 2015-01-05 20:28 |
Backported. |
(0011298) cobalt (updater) 2015-01-05 20:34 edited on: 2015-01-06 01:45 |
Issue addressed by commit 82bfd5cc14af: out of sequence fix backport from ZDoom revision 3313: - Fixed: Starting in a sector with a musinfo thing would not trigger the thing. This addresses 368. Committed by Benjamin Berkels [Torr Samaho] on Monday 05 January 2015 21:21:29 Changes in files: src/g_level.cpp | 5 +++++ src/g_level.h | 1 + src/s_advsound.cpp | 56 ++++++++++++++++++++++++++++++++++++++++++-------------- 3 files changed, 48 insertions(+), 14 deletions(-) |
(0011314) WaTaKiD (updater) 2015-01-06 16:04 |
<WaTaKiD> kinda confused about gez's musinfo explanation, maybe cuz im dumb <WaTaKiD> i thought if players are in different sectors, theyll hear the music of that sector, but as i join my local server twice, 1 player can switch between 2 sectors and change the music of the 2nd player, who is in a 3rd sector <WaTaKiD> (using a modified version of the example wad with a music thing in the starting sector and d_in_cit added to musinfo) <WaTaKiD> but this behavior is the same in zdoom 2.7.1 so i guess its working as intended? also, the example wad already on the ticket can reproduce this behavior, so i didnt feel it necessary to upload the one i used |
(0011832) Dusk (developer) 2015-03-16 01:13 |
It's behaving as it does in ZDoom so I think we can close this now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-04 12:31 | Gez | New Issue | |
2011-04-06 01:28 | Torr Samaho | Note Added: 0001296 | |
2011-04-06 01:29 | Torr Samaho | Note Edited: 0001296 | View Revisions |
2011-04-06 01:34 | Torr Samaho | Assigned To | => Torr Samaho |
2011-04-06 01:34 | Torr Samaho | Status | new => feedback |
2011-04-06 11:07 | Gez | Note Added: 0001299 | |
2011-04-06 11:07 | Gez | Status | feedback => assigned |
2011-04-09 15:08 | Torr Samaho | Note Added: 0001317 | |
2011-04-09 15:08 | Torr Samaho | Status | assigned => feedback |
2011-04-09 18:19 | unknownna | Note Added: 0001318 | |
2011-04-09 18:27 | unknownna | File Added: musinfo_test_01.wad | |
2011-04-09 18:32 | unknownna | Status | feedback => assigned |
2011-05-01 12:06 | Gez | Note Added: 0001523 | |
2011-05-01 23:29 | Torr Samaho | Note Added: 0001544 | |
2012-02-06 23:27 | Gez | Note Added: 0002579 | |
2014-01-17 14:22 | Gez | Note Added: 0008041 | |
2014-01-17 14:56 | Blzut3 | Relationship added | child of 0001490 |
2014-01-17 14:57 | Blzut3 | Target Version | => 2.0 |
2014-01-17 16:16 | Dusk | Status | assigned => needs testing |
2014-02-09 19:39 | Qent | Status | needs testing => assigned |
2014-02-19 15:00 | Dusk | Status | assigned => needs testing |
2014-04-13 01:05 | Arco | Note Added: 0008549 | |
2014-05-12 21:32 | StrikerMan780 | Note Added: 0008788 | |
2014-06-09 03:21 | Arco | Status | needs testing => feedback |
2014-06-21 01:40 | StrikerMan780 | Note Edited: 0008788 | View Revisions |
2014-10-06 04:43 | StrikerMan780 | Note Edited: 0008788 | View Revisions |
2014-10-06 09:19 | Dusk | Note Added: 0010363 | |
2014-10-06 13:24 | Gez | Note Added: 0010364 | |
2014-10-06 13:24 | Gez | Status | feedback => assigned |
2014-10-06 20:42 | Dusk | Note Added: 0010366 | |
2014-10-21 01:27 | StrikerMan780 | Note Added: 0010650 | |
2014-10-21 01:27 | StrikerMan780 | Note Edited: 0010650 | View Revisions |
2014-10-21 01:28 | StrikerMan780 | Note Edited: 0010650 | View Revisions |
2015-01-05 20:14 | Dusk | Note Added: 0011292 | |
2015-01-05 20:15 | Dusk | Note Deleted: 0011292 | |
2015-01-05 20:15 | Dusk | Note Added: 0011293 | |
2015-01-05 20:28 | Torr Samaho | Note Added: 0011296 | |
2015-01-05 20:33 | cobalt | Status | assigned => needs testing |
2015-01-05 20:34 | cobalt | Note Added: 0011298 | |
2015-01-06 01:45 | Dusk | Note Edited: 0011298 | View Revisions |
2015-01-06 16:04 | WaTaKiD | Note Added: 0011314 | |
2015-03-16 01:13 | Dusk | Note Added: 0011832 | |
2015-03-16 01:13 | Dusk | Status | needs testing => resolved |
2015-03-16 01:13 | Dusk | Fixed in Version | => 2.0 |
2015-03-16 01:13 | Dusk | Resolution | open => fixed |
2015-03-28 14:17 | Edward-san | Relationship added | parent of 0002138 |
2018-09-30 23:02 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |