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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003649 | Zandronum | [All Projects] Bug | public | 2019-05-04 03:13 | 2022-10-12 21:50 | ||||
Reporter | BLOODWOLF | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | invalid | ||||||
Platform | Laptop | OS | Windows | OS Version | 8.1 | ||||
Product Version | 3.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003649: Unhandled exception in zandronum.exe | ||||||||
Description | Issue seems to be intermittent but, occurs every Brutal Doom 2 game session (I really hope it's not being caused by BD but, will do some checking). And I believe it occurs after killing a shotgun zombie then Zand will close out and windows will inform the user that Zandronum.exe has stopped working. So, clicked the debugger button to open it up in Visual Studio [provided screenshot] and states: Unhandled exception at 0x6EA065A2 (riched20.dll) in zandronum.exe: 0xC0000005: Access violation writing location 0x000E0E58. occurred With process[3768] Zandronum.exe Thread [1412] Main Thread Stack Frame [6EA065A2] | ||||||||
Steps To Reproduce | Pretty sure it occurs after killing a shotgunguy. Might happen on the first map or might happen on the fourth map or later. Just happens during normal play. | ||||||||
Additional Information | I don't have any experience in the C languages and am using a few mods: -Doom2.wad -BD21RC9.pk3 -BD21RC9Patch20190503.pk3 -BD21_XVME12RC920190503.pk3 -BD21_XVME12RC9_respawner20190503.pk3 -BDV21MUT_EWMRC920190503.pk3 -DoomMetalVol5.wad | ||||||||
Attached Files | screenshot.png [^] (111,062 bytes) 2019-05-04 03:13
ZandronumCrash.zip [^] (1,894 bytes) 2019-05-05 20:51 | ||||||||
Notes | |
(0020635) BLOODWOLF (reporter) 2019-05-04 18:59 edited on: 2019-05-05 20:55 |
Found out this was being caused by a bad script I wrote in the Patch.pk3 #library "CVARSPatch" #include "zcommon.acs" Script "BD_DisableReloading" Enter { if (GetCvar("bd_disablereloading") == 1) {GiveInventory("turboreload",1);} if (checkinventory("istacticalclass") == 1){TakeInventory("turboreload",1);} } Change it to this, recompiled, and cannot reproduce a crash anymore: #library "CVARSPatch" #include "zcommon.acs" Script "BD_DisableReloading" Enter { If(GetCvar("bd_disablereloading") == 1 && checkinventory("istacticalclass") == 0) { GiveInventory("turboreload",1); } } Is it possible to have it give the user a hint as to the problem in a catch block maybe? |
(0020637) Edward-san (developer) 2019-05-05 17:23 |
Can you make two reduced wad examples with the supposedly correct and the wrong script, respectively? |
(0020638) BLOODWOLF (reporter) 2019-05-05 20:52 |
Uploaded the two reduced pk3's with the old script (Bad) and new script (Good). Have to be loaded after the bd21rcX (doesnt matter what version for these honestly). Pretty sure the new script is good, played last night on Doomseeker for at least four levels and never crashed so I am assuming the Good version is actually good. |
(0022436) DrinkyBird (developer) 2022-10-12 21:50 |
[22:44] BLOODWOLF: can we close our own issues on the tracker? I still have a few open that were screw ups I made in BD and not actually zand issues [22:45] BLOODWOLF: 3649 and 3832 are both dumbz on my part and should be closed |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2019-05-04 03:13 | BLOODWOLF | New Issue | |
2019-05-04 03:13 | BLOODWOLF | File Added: screenshot.png | |
2019-05-04 18:59 | BLOODWOLF | Note Added: 0020635 | |
2019-05-05 17:23 | Edward-san | Note Added: 0020637 | |
2019-05-05 17:23 | Edward-san | Status | new => feedback |
2019-05-05 20:51 | BLOODWOLF | File Added: ZandronumCrash.zip | |
2019-05-05 20:52 | BLOODWOLF | Note Added: 0020638 | |
2019-05-05 20:52 | BLOODWOLF | Status | feedback => new |
2019-05-05 20:55 | BLOODWOLF | Note Edited: 0020635 | View Revisions |
2022-10-12 21:50 | DrinkyBird | Note Added: 0022436 | |
2022-10-12 21:50 | DrinkyBird | Status | new => closed |
2022-10-12 21:50 | DrinkyBird | Resolution | open => invalid |
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