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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003637 | Zandronum | [All Projects] Epic | public | 2019-04-25 16:07 | 2019-05-08 18:15 | ||||||||
Reporter | Filystea | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003637: A_CustomRailgun does not shoot target if spawnofs_xy is not 0 | ||||||||||||
Description | "spawnofs_xy: The horizontal offset (from the actor's center) where the railgun will emerge from. Negative values shift the beam to the actor's left, positive values shift it right." This make literaly no sens. I Expect only the starting point to be where the railgun will emerge from. Not the whole line from the starting point to target. See the example wad they will never hit you. | ||||||||||||
Steps To Reproduce | use the wad or code: A_CustomRailgun( random( 15, 40 ), 45 ) | ||||||||||||
Additional Information | 1) Same happens in zandronum 2.1.2 2) Same happens in gzdoom 1.8.6 3) Wad example provided | ||||||||||||
Attached Files | railfail.pk3 [^] (502 bytes) 2019-04-25 16:07 | ||||||||||||
Notes | |
(0020550) Filystea (reporter) 2019-04-25 18:14 edited on: 2019-04-25 18:20 |
Im going to fucking blow a fuse here 'https://forum.zdoom.org/viewtopic.php?f=2&t=64398 [^]' Were are not fixing coz mods might depend on broken behavior. FUCK YOU. Seriously cut off THAT FUCKING CANCER. Why must we bound to that fucked to the heart zdoom crap I swear to God one more shit like this pop out again in a time of a month and I'll let them feel how it is to fuck up someones work. And the last dance on their forums with pass1 idiots will be like gentle jokes compared to. |
(0020551) Edward-san (developer) 2019-04-26 13:41 edited on: 2019-04-26 13:42 |
For this case, I believe this requires explicitly a new flag, since your report suggests this has been always like that. Changing the behavior is not an option also for Zandronum, because who knows if there aren't Zandronum mods (note: not just GZDoom mods) which use intentionally this aspect (for instance, a shotgun which shots rails, your change would remove the sparsity...). I leave this open for the time being. |
(0020553) Filystea (reporter) 2019-04-26 21:01 |
First thing what i thought after seeing this - obviously no one ever tested it. It is so fucking obvious. Are we going to leave all the mess randi left behind just she did not care she is literally producing crap code? It is easier to repair broken mods. And those idiots that made those mods - they are on fault since they saw it and not even care to report it. Those who follow manual should not be taking damage in first place. |
(0020634) Filystea (reporter) 2019-05-04 13:23 |
Why is it not yet considered as bug ? |
(0020636) Edward-san (developer) 2019-05-05 17:20 |
Quote It should be clear that this is not yet investigated. |
(0020639) eagle (reporter) 2019-05-08 02:58 |
Railgun lacks a similar key CBAF_NOPITCH. |
(0020640) Filystea (reporter) 2019-05-08 18:15 |
Eagle - don't. Don't report untill they fix. You will do huge job, test everything. And what will happen. There will be zero respond. ( Did something like that with bouncing projectile ). GOD FORBID if bug was a little longer. Someone might think there is no sens repairing it since some idiot might have made a mod using that bug as intended behavior ( no one will ever play anyway chance are 99% - BUT NO LETS KEEP IT ). |
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Supporters: | eagle |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2019-04-25 16:07 | Filystea | New Issue | |
2019-04-25 16:07 | Filystea | File Added: railfail.pk3 | |
2019-04-25 18:14 | Filystea | Note Added: 0020550 | |
2019-04-25 18:15 | Filystea | Note Edited: 0020550 | View Revisions |
2019-04-25 18:20 | Filystea | Note Edited: 0020550 | View Revisions |
2019-04-26 13:41 | Edward-san | Note Added: 0020551 | |
2019-04-26 13:42 | Edward-san | Note Edited: 0020551 | View Revisions |
2019-04-26 21:01 | Filystea | Note Added: 0020553 | |
2019-05-04 13:23 | Filystea | Note Added: 0020634 | |
2019-05-05 17:20 | Edward-san | Note Added: 0020636 | |
2019-05-08 02:58 | eagle | Note Added: 0020639 | |
2019-05-08 18:15 | Filystea | Note Added: 0020640 |
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