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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000362 | Zandronum | [All Projects] Bug | public | 2011-04-02 21:41 | 2011-04-03 16:35 | ||||
| Reporter | Ijon Tichy | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | suspended | ||||||
| Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000362: +INVENTORY.ADDITIVETIME doesn't add up durations properly | ||||||||
| Description | In the included wad (brokenadditivetime.wad), there is a powerup called TestPower, which gives you 75% damage reduction for a second, with +INVENTORY.ADDITIVETIME on it. TestPowerPickup gives you a TestPower. TestPowerupSpawner spawns 36 TestPowerPickups after half a second of delay. In GZDoom r1148 (ZDoom r3080), this works as expected - picking up all the TestPowerPickups gives you 36 seconds of 25% damage. In Skulltag, instead of going to 36 seconds, it stops adding at just around 5 seconds. | ||||||||
| Steps To Reproduce | 1. Open up attached WAD. 2. Summon a TestPowerupSpawner. 3. Pick up all the resulting powerups. | ||||||||
| Attached Files | |||||||||
Notes |
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unknownna (updater) 2011-04-03 08:41 |
Is it any different in GZDoom 323? |
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Ijon Tichy (reporter) 2011-04-03 16:21 |
It does the same thing Skulltag does. That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume. (also, yeah, there was a typo in the name - " work" shouldn't be in there) |
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Torr Samaho (administrator) 2011-04-03 16:30 |
> That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume. Should be. Thus, I'll mark this report as "suspended". > (also, yeah, there was a typo in the name - " work" shouldn't be in there) I just fixed this for you :). |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-04-02 21:41 | Ijon Tichy | New Issue | |
| 2011-04-02 21:41 | Ijon Tichy | File Added: brokenadditivetime.wad | |
| 2011-04-03 08:41 | unknownna | Note Added: 0001262 | |
| 2011-04-03 08:41 | unknownna | Status | new => feedback |
| 2011-04-03 16:21 | Ijon Tichy | Note Added: 0001271 | |
| 2011-04-03 16:21 | Ijon Tichy | Status | feedback => new |
| 2011-04-03 16:26 | Torr Samaho | Summary | +INVENTORY.ADDITIVETIME doesn't work add up durations properly => +INVENTORY.ADDITIVETIME doesn't add up durations properly |
| 2011-04-03 16:30 | Torr Samaho | Note Added: 0001272 | |
| 2011-04-03 16:33 | Torr Samaho | Status | new => closed |
| 2011-04-03 16:35 | Torr Samaho | Assigned To | => Torr Samaho |
| 2011-04-03 16:35 | Torr Samaho | Resolution | open => suspended |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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