MantisBT - Zandronum
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0000362Zandronum[All Projects] Bugpublic2011-04-02 21:412011-04-03 16:35
Ijon Tichy 
Torr Samaho 
normalminoralways
closedsuspended 
LinuxUbuntu10.04 x86
98d 
 
0000362: +INVENTORY.ADDITIVETIME doesn't add up durations properly
In the included wad (brokenadditivetime.wad), there is a powerup called TestPower, which gives you 75% damage reduction for a second, with +INVENTORY.ADDITIVETIME on it. TestPowerPickup gives you a TestPower. TestPowerupSpawner spawns 36 TestPowerPickups after half a second of delay.

In GZDoom r1148 (ZDoom r3080), this works as expected - picking up all the TestPowerPickups gives you 36 seconds of 25% damage.

In Skulltag, instead of going to 36 seconds, it stops adding at just around 5 seconds.
1. Open up attached WAD.
2. Summon a TestPowerupSpawner.
3. Pick up all the resulting powerups.
No tags attached.
? brokenadditivetime.wad (3,200) 2011-04-02 21:41
/tracker/file_download.php?file_id=232&type=bug
Issue History
2011-04-02 21:41Ijon TichyNew Issue
2011-04-02 21:41Ijon TichyFile Added: brokenadditivetime.wad
2011-04-03 08:41unknownnaNote Added: 0001262
2011-04-03 08:41unknownnaStatusnew => feedback
2011-04-03 16:21Ijon TichyNote Added: 0001271
2011-04-03 16:21Ijon TichyStatusfeedback => new
2011-04-03 16:26Torr SamahoSummary+INVENTORY.ADDITIVETIME doesn't work add up durations properly => +INVENTORY.ADDITIVETIME doesn't add up durations properly
2011-04-03 16:30Torr SamahoNote Added: 0001272
2011-04-03 16:33Torr SamahoStatusnew => closed
2011-04-03 16:35Torr SamahoAssigned To => Torr Samaho
2011-04-03 16:35Torr SamahoResolutionopen => suspended
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0001262)
unknownna   
2011-04-03 08:41   
Is it any different in GZDoom 323?
(0001271)
Ijon Tichy   
2011-04-03 16:21   
It does the same thing Skulltag does. That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume.

(also, yeah, there was a typo in the name - " work" shouldn't be in there)
(0001272)
Torr Samaho   
2011-04-03 16:30   
> That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume.

Should be. Thus, I'll mark this report as "suspended".

> (also, yeah, there was a typo in the name - " work" shouldn't be in there)

I just fixed this for you :).