MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000362 | Zandronum | [All Projects] Bug | public | 2011-04-02 21:41 | 2011-04-03 16:35 |
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Reporter | Ijon Tichy | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | |
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000362: +INVENTORY.ADDITIVETIME doesn't add up durations properly |
Description | In the included wad (brokenadditivetime.wad), there is a powerup called TestPower, which gives you 75% damage reduction for a second, with +INVENTORY.ADDITIVETIME on it. TestPowerPickup gives you a TestPower. TestPowerupSpawner spawns 36 TestPowerPickups after half a second of delay.
In GZDoom r1148 (ZDoom r3080), this works as expected - picking up all the TestPowerPickups gives you 36 seconds of 25% damage.
In Skulltag, instead of going to 36 seconds, it stops adding at just around 5 seconds. |
Steps To Reproduce | 1. Open up attached WAD.
2. Summon a TestPowerupSpawner.
3. Pick up all the resulting powerups. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | brokenadditivetime.wad (3,200) 2011-04-02 21:41 /tracker/file_download.php?file_id=232&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2011-04-02 21:41 | Ijon Tichy | New Issue | |
2011-04-02 21:41 | Ijon Tichy | File Added: brokenadditivetime.wad | |
2011-04-03 08:41 | unknownna | Note Added: 0001262 | |
2011-04-03 08:41 | unknownna | Status | new => feedback |
2011-04-03 16:21 | Ijon Tichy | Note Added: 0001271 | |
2011-04-03 16:21 | Ijon Tichy | Status | feedback => new |
2011-04-03 16:26 | Torr Samaho | Summary | +INVENTORY.ADDITIVETIME doesn't work add up durations properly => +INVENTORY.ADDITIVETIME doesn't add up durations properly |
2011-04-03 16:30 | Torr Samaho | Note Added: 0001272 | |
2011-04-03 16:33 | Torr Samaho | Status | new => closed |
2011-04-03 16:35 | Torr Samaho | Assigned To | => Torr Samaho |
2011-04-03 16:35 | Torr Samaho | Resolution | open => suspended |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
Notes |
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It does the same thing Skulltag does. That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume.
(also, yeah, there was a typo in the name - " work" shouldn't be in there) |
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> That means it'll be fixed when the ZDoom codebase is updated to 2.5.0, I assume.
Should be. Thus, I'll mark this report as "suspended".
> (also, yeah, there was a typo in the name - " work" shouldn't be in there)
I just fixed this for you :). |
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