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IDProjectCategoryView StatusDate SubmittedLast Update
0000361Zandronum[All Projects] Bugpublic2011-04-02 16:492018-09-30 20:05
ReporterHeX9109 
Assigned ToTorr Samaho 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformAllOSFreebsd 64-bit & Windows 7OS Version
Product Version1.0 
Target VersionFixed in Version1.0 
Summary0000361: Team Spawn Rooms Crash the server
DescriptionIn r3120, start a server with stdom3beta1.pk3 and go to map01. When you try to join a team BOOM!!!

Tested with FreeBSD 64-bit and Windows 7 64-bit server. dmflags do not appear to affect the situation. This crash makes STDom unplayable since players always spawn in team spawn rooms.

Crash report below~
Steps To Reproduce1)Start server with stdom3beta1
2)Go
Additional InformationTHE CHAINGUN!!!
Attached Fileszip file icon ST-dom_crash.zip [^] (42,335 bytes) 2011-04-02 16:49
zip file icon CrashReports.zip [^] (89,550 bytes) 2011-04-11 12:03

- Relationships

-  Notes
User avatar (0001252)
unknownna (updater)
2011-04-02 17:38

It started to crash in r3080M.
User avatar (0001269)
Torr Samaho (administrator)
2011-04-03 14:45

This should fix the crash. For those curious, it was introduced by the weapon sync fix.
User avatar (0001275)
unknownna (updater)
2011-04-03 17:52
edited on: 2011-04-03 18:05

It fixed the crash, but the coop spy is broken. After joining a team, the client coop spying can't see the pistol's weapon animation.

Name=+attack2
Command=+attack; switchonpickup 0
Name=-attack2
Command=-attack; switchonpickup 1


This alias will also desync the coop spy.

User avatar (0001277)
Torr Samaho (administrator)
2011-04-03 19:07

This should fix:

> It fixed the crash, but the coop spy is broken. After joining a team, the client coop spying can't see the pistol's weapon animation.

FYI, as far as I can say, the coop spy was also broken in 98d. It was even more broken: On top of the missing firing animation, the spied player was displayed to have a pistol in the team selection room.

Note that I didn't test whether the fix also fixes the alias sync problem you reported.
User avatar (0001278)
unknownna (updater)
2011-04-03 19:24

It fixed the pistol issue, but the alias will still cause a desync to occur between the clients. If you hold +attack when entering the teleporter, the coop spying client will not see any weapon appear at all. If you hold +attack while firing with the pistol when you pick up a SSG, the coop spying client will see the other client select the SSG.
User avatar (0001344)
unknownna (updater)
2011-04-11 11:57

I managed to make the latest beta build crash with stdom3beta1.pk3. It happened when I quit Skulltag. There were 2 clients on the server. Both of them had chasecam enabled. One of them was coop spying the other client. I also somehow managed to block the team spawns after disconnecting from the server with both clients. A newly connected client couldn't join the blue team anymore through the team selection room. But I can't reproduce this properly.

I also noticed the missing icon with chasecam issue again. But if a client uses the give all cheat, the coop spying client will see the icon appear above the player sprite.

Also, players will locally see the ally icon above their sprite in the team selection rooms.
User avatar (0001345)
Torr Samaho (administrator)
2011-04-11 12:26

Did any of the crashes happen in OpenGL or before we added the software 3D floors code?

> Also, players will locally see the ally icon above their sprite in the team selection rooms.

Did this already happen in 98d?
User avatar (0001346)
unknownna (updater)
2011-04-11 12:52

> Did this (ally icon issue) already happen in 98d?

Yes.
User avatar (0001350)
Torr Samaho (administrator)
2011-04-12 01:49

This contains two critical fixes to the 3D floors code. Can you check if it fixes the crash problems you had with stdom3beta1.pk3 (even though there are no 3D floors in these maps)?
User avatar (0001352)
unknownna (updater)
2011-04-12 02:05
edited on: 2011-04-12 02:19

I don't know how to reproduce the crashes.

Edit:

But I am able to crash SpaceDM9 if I go from windowed mode to fullscreen mode when vid_forceddraw is set to 1. However, this also happens in 98d.

User avatar (0001502)
unknownna (updater)
2011-04-30 08:16
edited on: 2011-04-30 09:12

The server crashes (build 3195) if a bot is added after a player has disconnected.

Steps to reproduce:

1. Start a Domination server with stdom3beta1.pk3 loaded.
2. Connect a client to the server.
3. "join" in the console.
4. "disconnect" in the console.
5. "addbot" in the server console.

The crash is present in 98d as well.

User avatar (0001504)
Torr Samaho (administrator)
2011-04-30 14:54

This should fix the bot related crash.
User avatar (0001507)
unknownna (updater)
2011-04-30 15:33

It fixed the issue.
User avatar (0001510)
Torr Samaho (administrator)
2011-04-30 16:50

Since the crashes are hopefully fixed (or reported in their own ticket like SpaceDM9), I'm marking this as resolved. The coop spy and icon issues will need to be taken care of separately.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-04-02 16:49 HeX9109 New Issue
2011-04-02 16:49 HeX9109 File Added: ST-dom_crash.zip
2011-04-02 17:38 unknownna Note Added: 0001252
2011-04-02 17:38 unknownna Status new => confirmed
2011-04-03 14:45 Torr Samaho Note Added: 0001269
2011-04-03 14:45 Torr Samaho Assigned To => Torr Samaho
2011-04-03 14:45 Torr Samaho Status confirmed => feedback
2011-04-03 14:51 Torr Samaho Product Version 98d => 1.0
2011-04-03 17:52 unknownna Note Added: 0001275
2011-04-03 18:05 unknownna Note Edited: 0001275 View Revisions
2011-04-03 18:05 unknownna Note Edited: 0001275 View Revisions
2011-04-03 19:07 Torr Samaho Note Added: 0001277
2011-04-03 19:24 unknownna Note Added: 0001278
2011-04-11 11:57 unknownna Note Added: 0001344
2011-04-11 12:03 unknownna File Added: CrashReports.zip
2011-04-11 12:26 Torr Samaho Note Added: 0001345
2011-04-11 12:52 unknownna Note Added: 0001346
2011-04-12 01:49 Torr Samaho Note Added: 0001350
2011-04-12 02:05 unknownna Note Added: 0001352
2011-04-12 02:19 unknownna Note Edited: 0001352 View Revisions
2011-04-30 08:16 unknownna Note Added: 0001502
2011-04-30 08:58 unknownna Note Edited: 0001502 View Revisions
2011-04-30 09:12 unknownna Note Edited: 0001502 View Revisions
2011-04-30 14:54 Torr Samaho Note Added: 0001504
2011-04-30 15:33 unknownna Note Added: 0001507
2011-04-30 16:50 Torr Samaho Note Added: 0001510
2011-04-30 16:53 Torr Samaho Status feedback => resolved
2011-04-30 16:53 Torr Samaho Fixed in Version => 1.0
2011-04-30 16:53 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:05 Blzut3 Status resolved => closed






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