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IDProjectCategoryView StatusDate SubmittedLast Update
0000359Zandronum[All Projects] Bugpublic2011-03-31 03:262018-09-30 19:51
ReporterXutaWoo 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000359: A_ClearActorInventory doesn't work online.
DescriptionIt seems, with or without an actual tid (i.e. non-zero) A_ClearActorInventory...doesn't. Online, anyway. Offline, it works perfectly fine.
Steps To Reproduce1. Load up the wad attached.
2. Wait for the timer to run out while in a match with atleast two people. Online, they should keep their weapon while gaining a new one, while offline the proper behavior of losing the last weapon will occur.
3. If you don't like waiting, set ss_roundtime to something lower, like 10.
Attached Fileszip file icon sharpshooterv1.zip [^] (2,645 bytes) 2011-03-31 03:26

- Relationships

-  Notes
User avatar (0001244)
Torr Samaho (administrator)
2011-04-01 00:16

Just to clarify: I think there is no A_ClearActorInventory code pointer and assume that you are referring to the ACS function ClearActorInventory, right?
User avatar (0001247)
unknownna (updater)
2011-04-01 02:51

Indeed, it seems that ClearActorInventory doesn't work (on players) online.
User avatar (0001257)
XutaWoo (reporter)
2011-04-03 01:03

Erk, yeah, sorry. I have a bad habit of doing that.
User avatar (0001279)
Torr Samaho (administrator)
2011-04-03 21:10

Should be fixed now. This was a ZDoom bug (fixed in ZDoom revision 2239) and it was a pure coincidence that it work offline at all.
User avatar (0001280)
Torr Samaho (administrator)
2011-04-03 21:58

This contains the backported ZDoom fix.
User avatar (0001281)
unknownna (updater)
2011-04-03 22:11

It works now.
User avatar (0001282)
unknownna (updater)
2011-04-03 22:26

I forgot to mention that a desync occurs online when you're given a weapon while not carrying one already. It desyncs when you hold +attack. The Select state is ignored locally.
User avatar (0013371)
Dusk (developer)
2015-09-01 20:33

That is a separate issue which should go into a new ticket (if it still happens in 3.0, that is)

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- Issue History
Date Modified Username Field Change
2011-03-31 03:26 XutaWoo New Issue
2011-03-31 03:26 XutaWoo File Added: sharpshooterv1.zip
2011-03-31 17:51 unknownna Status new => confirmed
2011-04-01 00:16 Torr Samaho Note Added: 0001244
2011-04-01 02:51 unknownna Note Added: 0001247
2011-04-03 01:03 XutaWoo Note Added: 0001257
2011-04-03 21:10 Torr Samaho Note Added: 0001279
2011-04-03 21:58 Torr Samaho Note Added: 0001280
2011-04-03 22:01 Torr Samaho Assigned To => Torr Samaho
2011-04-03 22:01 Torr Samaho Status confirmed => feedback
2011-04-03 22:11 unknownna Note Added: 0001281
2011-04-03 22:11 unknownna Status feedback => resolved
2011-04-03 22:11 unknownna Fixed in Version => 1.0
2011-04-03 22:11 unknownna Resolution open => fixed
2011-04-03 22:26 unknownna Note Added: 0001282
2011-04-03 22:26 unknownna Status resolved => feedback
2011-04-03 22:26 unknownna Resolution fixed => reopened
2012-06-09 13:22 Torr Samaho Category General => Bug
2015-09-01 20:33 Dusk Note Added: 0013371
2015-09-01 20:33 Dusk Status feedback => resolved
2015-09-01 20:33 Dusk Resolution reopened => fixed
2018-09-30 19:51 Blzut3 Status resolved => closed






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