MantisBT - Zandronum
View Issue Details
0000359Zandronum[All Projects] Bugpublic2011-03-31 03:262018-09-30 19:51
XutaWoo 
Torr Samaho 
normalmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
1.0 
0000359: A_ClearActorInventory doesn't work online.
It seems, with or without an actual tid (i.e. non-zero) A_ClearActorInventory...doesn't. Online, anyway. Offline, it works perfectly fine.
1. Load up the wad attached.
2. Wait for the timer to run out while in a match with atleast two people. Online, they should keep their weapon while gaining a new one, while offline the proper behavior of losing the last weapon will occur.
3. If you don't like waiting, set ss_roundtime to something lower, like 10.
No tags attached.
zip sharpshooterv1.zip (2,645) 2011-03-31 03:26
/tracker/file_download.php?file_id=230&type=bug
Issue History
2011-03-31 03:26XutaWooNew Issue
2011-03-31 03:26XutaWooFile Added: sharpshooterv1.zip
2011-03-31 17:51unknownnaStatusnew => confirmed
2011-04-01 00:16Torr SamahoNote Added: 0001244
2011-04-01 02:51unknownnaNote Added: 0001247
2011-04-03 01:03XutaWooNote Added: 0001257
2011-04-03 21:10Torr SamahoNote Added: 0001279
2011-04-03 21:58Torr SamahoNote Added: 0001280
2011-04-03 22:01Torr SamahoAssigned To => Torr Samaho
2011-04-03 22:01Torr SamahoStatusconfirmed => feedback
2011-04-03 22:11unknownnaNote Added: 0001281
2011-04-03 22:11unknownnaStatusfeedback => resolved
2011-04-03 22:11unknownnaFixed in Version => 1.0
2011-04-03 22:11unknownnaResolutionopen => fixed
2011-04-03 22:26unknownnaNote Added: 0001282
2011-04-03 22:26unknownnaStatusresolved => feedback
2011-04-03 22:26unknownnaResolutionfixed => reopened
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-09-01 20:33DuskNote Added: 0013371
2015-09-01 20:33DuskStatusfeedback => resolved
2015-09-01 20:33DuskResolutionreopened => fixed
2018-09-30 19:51Blzut3Statusresolved => closed

Notes
(0001244)
Torr Samaho   
2011-04-01 00:16   
Just to clarify: I think there is no A_ClearActorInventory code pointer and assume that you are referring to the ACS function ClearActorInventory, right?
(0001247)
unknownna   
2011-04-01 02:51   
Indeed, it seems that ClearActorInventory doesn't work (on players) online.
(0001257)
XutaWoo   
2011-04-03 01:03   
Erk, yeah, sorry. I have a bad habit of doing that.
(0001279)
Torr Samaho   
2011-04-03 21:10   
Should be fixed now. This was a ZDoom bug (fixed in ZDoom revision 2239) and it was a pure coincidence that it work offline at all.
(0001280)
Torr Samaho   
2011-04-03 21:58   
This contains the backported ZDoom fix.
(0001281)
unknownna   
2011-04-03 22:11   
It works now.
(0001282)
unknownna   
2011-04-03 22:26   
I forgot to mention that a desync occurs online when you're given a weapon while not carrying one already. It desyncs when you hold +attack. The Select state is ignored locally.
(0013371)
Dusk   
2015-09-01 20:33   
That is a separate issue which should go into a new ticket (if it still happens in 3.0, that is)