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ID | Project | Category | View Status | Date Submitted | Last Update |
0000353 | Zandronum | [All Projects] Suggestion | public | 2011-03-27 18:53 | 2011-03-28 03:41 |
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Reporter | Evo | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000353: Possession/Terminator stone - should reset if dropped in a damaging sector, or if not picked within 10+ seconds |
Description | On behalf of Decay:
currently, the stone, if dropped in a death pit for example, get's stuck. Additionally, the terminator ball has the same behaviour, and it would be a good idea to extend this to the terminator ball.
When I asked to confirm it:
<Decay> well, we couldn't run multiple fnf wads because of it, but ill double check...
<Decay> stone is stuck in a death pit
<Decay> ball is also stuck
I also confirmed this myself just now using a culprit map from the April '10 tournament where this happened! |
Steps To Reproduce | Drop the ball into a deadly pit, or down a well that you can not fit into. :) |
Additional Information | It may be further beneficial to add a timer to control how long the stones can remain dropped before they reset, should the initial request be implemented. |
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