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IDProjectCategoryView StatusDate SubmittedLast Update
0000353Zandronum[All Projects] Suggestionpublic2011-03-27 18:532011-03-28 03:41
ReporterEvo 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000353: Possession/Terminator stone - should reset if dropped in a damaging sector, or if not picked within 10+ seconds
DescriptionOn behalf of Decay:

   currently, the stone, if dropped in a death pit for example, get's stuck. Additionally, the terminator ball has the same behaviour, and it would be a good idea to extend this to the terminator ball.


When I asked to confirm it:

<Decay> well, we couldn't run multiple fnf wads because of it, but ill double check...
<Decay> stone is stuck in a death pit
<Decay> ball is also stuck

I also confirmed this myself just now using a culprit map from the April '10 tournament where this happened!
Steps To ReproduceDrop the ball into a deadly pit, or down a well that you can not fit into. :)
Additional InformationIt may be further beneficial to add a timer to control how long the stones can remain dropped before they reset, should the initial request be implemented.
Attached Files

- Relationships
duplicate of 0000233closedTorr Samaho Terminator... Thing gets stuck out of play area 

-  Notes
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- Issue History
Date Modified Username Field Change
2011-03-27 18:53 Evo New Issue
2011-03-27 23:24 unknownna Relationship added duplicate of 0000233
2011-03-28 03:39 unknownna Status new => closed
2011-03-28 03:41 unknownna Resolution open => duplicate






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