MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0000353 | Zandronum | [All Projects] Suggestion | public | 2011-03-27 18:53 | 2011-03-28 03:41 | |||||
Reporter | Evo | |||||||||
Assigned To | ||||||||||
Priority | high | Severity | major | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
Product Version | 98d | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0000353: Possession/Terminator stone - should reset if dropped in a damaging sector, or if not picked within 10+ seconds | |||||||||
Description | On behalf of Decay: currently, the stone, if dropped in a death pit for example, get's stuck. Additionally, the terminator ball has the same behaviour, and it would be a good idea to extend this to the terminator ball. When I asked to confirm it: <Decay> well, we couldn't run multiple fnf wads because of it, but ill double check... <Decay> stone is stuck in a death pit <Decay> ball is also stuck I also confirmed this myself just now using a culprit map from the April '10 tournament where this happened! | |||||||||
Steps To Reproduce | Drop the ball into a deadly pit, or down a well that you can not fit into. :) | |||||||||
Additional Information | It may be further beneficial to add a timer to control how long the stones can remain dropped before they reset, should the initial request be implemented. | |||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2011-03-27 18:53 | Evo | New Issue | ||||||||
2011-03-27 23:24 | unknownna | Relationship added | duplicate of 0000233 | |||||||
2011-03-28 03:39 | unknownna | Status | new => closed | |||||||
2011-03-28 03:41 | unknownna | Resolution | open => duplicate |
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