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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000351 | Zandronum | [All Projects] Suggestion | public | 2011-03-27 02:11 | 2014-06-11 14:53 | ||||||||
Reporter | AlexMax | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000351: sv_keepteams 2 | ||||||||||||
Description | Pretty simple. If sv_keepteams is set to 2, the winning team stays in the game, while the losing team is kicked out and can't join for 10 seconds on the next map, giving other players the opportunity to play. | ||||||||||||
Attached Files | |||||||||||||
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DevilHunter (reporter) 2011-03-30 00:35 |
Sounds good, but I can see people bitching about it. |
Watermelon (developer) 2014-06-10 15:44 |
I had an idea about this, but it'd be a global thing. I will propose a global idea in a new ticket. |
Konar6 (reporter) 2014-06-11 14:50 edited on: 2014-06-11 14:53 |
You can just use the same system as on duel32: kick the players from game, putting them last in the queue, which will ensure that players waiting in the queue can join first. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-03-27 02:11 | AlexMax | New Issue | |
2011-03-30 00:35 | DevilHunter | Note Added: 0001221 | |
2014-06-10 15:44 | Watermelon | Note Added: 0008988 | |
2014-06-10 15:44 | Watermelon | Status | new => acknowledged |
2014-06-11 14:50 | Konar6 | Note Added: 0009041 | |
2014-06-11 14:53 | Konar6 | Note Edited: 0009041 | View Revisions |
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