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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003464 | Zandronum | [All Projects] Bug | public | 2018-08-25 16:17 | 2024-03-02 20:39 |
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| Reporter | hyades | |
| Assigned To | | |
| Priority | low | Severity | minor | Reproducibility | always |
| Status | new | Resolution | waiting for zdoom | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.0 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0003464: Flag +FLOORHUGGER is not compatible with FastProjectile |
| Description | Greetings. I'm writing my first bug-report in any game or project at all. While improving the behavior of monsters for our mod, I found that the shells inherited from FastProjectile and having the flag +FLOORHUGGER immediately enter the death section. In doing so, the +CEILINGHUGGER flag works correctly. FastProjectile with the +FLOORHUGGER flag explodes with any speed value and with any other flags. |
| Steps To Reproduce | In the attached file for comparison, I created 4 types of shells: 2 regular projectiles with CEILINGHUGGER and with FLOORHUGGER, as well as 2 similar FastProjectiles. All these projectiles differ only in these flags and nothing else. To use them, simply enter IDFA and check the 2 weapons in slot 0. The main fire mode is FLOORHUGGER, the alternative fire mode is CEILINGHUGGER |
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| Attached Files | hyades_ticket_1.pk3 [^] (878 bytes) 2018-08-25 16:17 |
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