MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0003464 | Zandronum | [All Projects] Bug | public | 2018-08-25 16:17 | 2024-03-02 20:39 |
|
Reporter | hyades | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | waiting for zdoom | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
|
Summary | 0003464: Flag +FLOORHUGGER is not compatible with FastProjectile |
Description | Greetings. I'm writing my first bug-report in any game or project at all. While improving the behavior of monsters for our mod, I found that the shells inherited from FastProjectile and having the flag +FLOORHUGGER immediately enter the death section. In doing so, the +CEILINGHUGGER flag works correctly. FastProjectile with the +FLOORHUGGER flag explodes with any speed value and with any other flags. |
Steps To Reproduce | In the attached file for comparison, I created 4 types of shells: 2 regular projectiles with CEILINGHUGGER and with FLOORHUGGER, as well as 2 similar FastProjectiles. All these projectiles differ only in these flags and nothing else. To use them, simply enter IDFA and check the 2 weapons in slot 0. The main fire mode is FLOORHUGGER, the alternative fire mode is CEILINGHUGGER |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | hyades_ticket_1.pk3 (878) 2018-08-25 16:17 https://zandronum.com/tracker/file_download.php?file_id=2362&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2018-08-25 16:17 | hyades | New Issue | |
2018-08-25 16:17 | hyades | File Added: hyades_ticket_1.pk3 | |
2024-03-02 20:39 | Ru5tK1ng | Note Added: 0023267 | |
2024-03-02 20:39 | Ru5tK1ng | Resolution | open => waiting for zdoom |