| Anonymous | Login | Signup for a new account | 2025-11-04 02:19 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000346 | Zandronum | [All Projects] Bug | public | 2011-03-25 08:16 | 2025-11-01 04:56 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000346: Inconsistent flag icon behavior | ||||||||
| Description | The blue/red/green/gold flags and their corresponding icons have some inconsistencies between them. They flash before you pick them up, but stop doing it once picked up. The white flag also flashes while being carried. | ||||||||
| Steps To Reproduce | White flag:WHITEFLAG: Blue flag: Carry: Red flag: Carry: | ||||||||
| Additional Information | Also, the icon states are defined in different places. Blue/Red/Green/Gold flags: skulltag.pk3\actors\Skulltag\skulltagteamitems.txt White flag: skulltag.pk3\actors\Skulltag\skulltagmisc.txt | ||||||||
| Attached Files | |||||||||
Notes |
|
|
Watermelon (developer) 2014-06-10 15:42 |
I'll investigate this if it still is true |
|
Watermelon (developer) 2014-06-15 22:25 |
I have no idea if this is the case in the latest zan. If there's updates on this... let me know. |
|
unknownna (updater) 2015-06-06 14:42 |
Quote from Watermelon The behavior is still there in 2.0. It seems that the skull actors (skulltag mode) also flash when carried. I'd say that the white flag and the skull actors need to behave like the other flags. That's the standard in Odamex and ZDaemon. If the flags/skulls blink, you can't for instance hide in darkness. |
|
Ru5tK1ng (updater) 2025-11-01 04:56 |
I believe the whiteflag was given those BRIGHT frames so it wouldn't blend in with fog and snow maps. It's not a big deal if the skulls blink since that was probably intended when the game mode was created. The stock flags are terrible anyway, so one is better off making their own replacement similar to the Odamex flag pack that's ran on CTF servers. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2011-03-25 08:16 | unknownna | New Issue | |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2014-06-10 15:42 | Watermelon | Note Added: 0008986 | |
| 2014-06-10 15:42 | Watermelon | Assigned To | => Watermelon |
| 2014-06-10 15:42 | Watermelon | Status | new => confirmed |
| 2014-06-15 22:25 | Watermelon | Note Added: 0009495 | |
| 2014-06-15 22:25 | Watermelon | Assigned To | Watermelon => |
| 2014-06-15 22:25 | Watermelon | Status | confirmed => feedback |
| 2015-06-06 14:42 | unknownna | Note Added: 0012543 | |
| 2015-06-06 14:42 | unknownna | Status | feedback => new |
| 2025-11-01 04:56 | Ru5tK1ng | Note Added: 0024612 | |
| 2025-11-01 04:56 | Ru5tK1ng | Status | new => closed |
| 2025-11-01 04:56 | Ru5tK1ng | Resolution | open => no change required |
| Copyright © 2000 - 2025 MantisBT Team |