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I'll investigate this if it still is true |
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I have no idea if this is the case in the latest zan. If there's updates on this... let me know. |
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Quote from Watermelon I have no idea if this is the case in the latest zan.
The behavior is still there in 2.0. It seems that the skull actors (skulltag mode) also flash when carried.
I'd say that the white flag and the skull actors need to behave like the other flags. That's the standard in Odamex and ZDaemon. If the flags/skulls blink, you can't for instance hide in darkness. |
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I believe the whiteflag was given those BRIGHT frames so it wouldn't blend in with fog and snow maps. It's not a big deal if the skulls blink since that was probably intended when the game mode was created. The stock flags are terrible anyway, so one is better off making their own replacement similar to the Odamex flag pack that's ran on CTF servers. |
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