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ID | Project | Category | View Status | Date Submitted | Last Update |
0003439 | Zandronum | [All Projects] Bug | public | 2018-07-11 08:39 | 2024-03-28 18:23 |
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Reporter | Tribeam3rd | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | backport later | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003439: CustomSprite doesn't work in GL |
Description | 'https://zdoom.org/wiki/Classes:CustomSprite [^]'
This special actor can be used to display any texture as a simple sprite, with some modifiers, however it only works in software mode.
This works in gzdoom's gl.
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Steps To Reproduce | Play example wad in software and gl. |
Additional Information | Both alpha flags in gzdoom's gl are the same,
The 'Flip vertically' flag doesnt work at all in any engine or renderer. |
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Attached Files | customsprite.wad [^] (14,270 bytes) 2018-07-11 08:39 |
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