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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003422||Zandronum||[All Projects] Bug||public||2018-05-05 09:40||2018-05-06 14:36|
|Target Version||Fixed in Version|
|Summary||0003422: Sound channel 4096 (CHAN_NOSTOP) doesn't work always as intented|
|Description||I'm working on a replica of the M75 Guardian from Soldier of Fortune, works almost the same except the sounds. It has the right sounds but it's supposed to be not stopped and restarted, it's supposed to be overlapped like in SoF. It worked by setting the sound channel to 4096 (using as flag "CHAN_NOSTOP" doesn't work). But the firing sound is still interrupted sometimes and it's even worse when I use the footsteps mod found here:https://forum.zdoom.org/viewtopic.php?f=37&t=35388 [^]|
|Steps To Reproduce|| - Start DOOM or DOOM II.|
- Type in "give heavymg" or "summon heavymg".
- Pick it up.
- It happens sometimes.
|Attached Files||HeavyMG.wad [^] (375,091 bytes) 2018-05-05 09:40|
edited on: 2018-05-05 09:46
It also happens on 3.1.
Torr Samaho (administrator)
|Does it work in the latest GZDoom version?|
No, it didn't, sorry. It's even worse in GZDoom 3.2.2.
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2018-05-05 09:40||AtomicLugia||New Issue|
|2018-05-05 09:40||AtomicLugia||File Added: HeavyMG.wad|
|2018-05-05 09:46||AtomicLugia||Note Added: 0019194|
|2018-05-05 09:46||AtomicLugia||Note Edited: 0019194||View Revisions|
|2018-05-06 12:36||Torr Samaho||Note Added: 0019198|
|2018-05-06 12:36||Torr Samaho||Status||new => feedback|
|2018-05-06 14:36||AtomicLugia||Note Added: 0019204|
|2018-05-06 14:36||AtomicLugia||Status||feedback => new|
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