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IDProjectCategoryView StatusDate SubmittedLast Update
0003422Zandronum[All Projects] Bugpublic2018-05-05 09:402018-05-06 14:36
ReporterAtomicLugia 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003422: Sound channel 4096 (CHAN_NOSTOP) doesn't work always as intented
DescriptionI'm working on a replica of the M75 Guardian from Soldier of Fortune, works almost the same except the sounds. It has the right sounds but it's supposed to be not stopped and restarted, it's supposed to be overlapped like in SoF. It worked by setting the sound channel to 4096 (using as flag "CHAN_NOSTOP" doesn't work). But the firing sound is still interrupted sometimes and it's even worse when I use the footsteps mod found here:https://forum.zdoom.org/viewtopic.php?f=37&t=35388 [^]
Steps To Reproduce - Start DOOM or DOOM II.
 - Type in "give heavymg" or "summon heavymg".
 - Pick it up.
 - Fire!!!
 - It happens sometimes.
Attached Files? file icon HeavyMG.wad [^] (375,091 bytes) 2018-05-05 09:40

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-  Notes
User avatar (0019194)
AtomicLugia (reporter)
2018-05-05 09:46
edited on: 2018-05-05 09:46

It also happens on 3.1.

User avatar (0019198)
Torr Samaho (administrator)
2018-05-06 12:36

Does it work in the latest GZDoom version?
User avatar (0019204)
AtomicLugia (reporter)
2018-05-06 14:36

No, it didn't, sorry. It's even worse in GZDoom 3.2.2.
https://forum.zdoom.org/viewtopic.php?f=104&t=60426 [^]

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- Issue History
Date Modified Username Field Change
2018-05-05 09:40 AtomicLugia New Issue
2018-05-05 09:40 AtomicLugia File Added: HeavyMG.wad
2018-05-05 09:46 AtomicLugia Note Added: 0019194
2018-05-05 09:46 AtomicLugia Note Edited: 0019194 View Revisions
2018-05-06 12:36 Torr Samaho Note Added: 0019198
2018-05-06 12:36 Torr Samaho Status new => feedback
2018-05-06 14:36 AtomicLugia Note Added: 0019204
2018-05-06 14:36 AtomicLugia Status feedback => new






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