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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000327 | Zandronum | [All Projects] Bug | public | 2011-03-15 04:31 | 2012-09-26 20:13 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000327: Newly connected clients don't know if players in-game are carrying certain spheres | ||||||||||||
Description | If a player is carrying a sphere, e.g., the invulnerability sphere, newly connected clients will see the player as being normal. Confirmed spheres: * Doomsphere * Guardsphere * TimeFreezeSphere * InvulnerabilitySphere * ShadowArmor Clients are informed of the BlurSphere, InvisibilitySphere and Turbosphere actors. | ||||||||||||
Steps To Reproduce | 1. zandronum.exe -file shadowarmor_01.wad -host 2. Connect client A to the server and join the game. 3. "invuse;invuse" in the console. 4. Connect client B to the server. | ||||||||||||
Attached Files | ![]() ![]() | ||||||||||||
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unknownna (updater) 2012-09-26 20:11 |
Newly connected clients aren't informed of the 2nd shadow powerup of clients. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-03-15 04:31 | unknownna | New Issue | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-26 20:11 | unknownna | Note Added: 0004815 | |
2012-09-26 20:11 | unknownna | Status | new => confirmed |
2012-09-26 20:11 | unknownna | Description Updated | View Revisions |
2012-09-26 20:11 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-09-26 20:12 | unknownna | File Added: shadowarmor_01.wad | |
2012-09-26 20:13 | unknownna | File Added: Screenshot_Doom_20120926_220857.png |
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