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IDProjectCategoryView StatusDate SubmittedLast Update
0003252Zandronum[All Projects] Bugpublic2017-09-01 21:532017-09-07 22:02
ReporterEnsaladaDeTomate 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.1Fixed in Version 
Summary0003252: Issues with A_SkullPop or PlayerChunk's
DescriptionI noticed that when you suicide ingame with a class that has A_SkullPop, and while the PlayerChunk actor is still in midair, and you immediately spectate, the spectator will present some strange behaviours and also will have a chance to crash Zandronum. The effects are different Online and Offline.
Steps To ReproduceI tested this on Doom2 using a mod, and then on Heretic (without mods) to check if the mod i was using was causing such effects, and confirmed that the issue happened on both wads

- Start Heretic
- Join the game
- Kill in console
- While your camera / the PlayerChunk is still in midair, spectate
- Try to roam around spectating
Additional InformationThe Offline and Online effects are:

Offline:
- The speed of the spectator will increase and decrease randomly
- When touching a wall, you will be able to see through it (like using the "noclip" cheat)
- You wont be able to move on certain areas, as if the spectator radius increases and decreases itself randomly
- Zandronum will have a chance to crash (thought its rare, only happened once, i wasnt able reproduce the crash again)

Online:
- Only the "See through walls like noclip" effect happens, i dont know if it might also have a chance to crash
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-  Notes
User avatar (0018219)
EnsaladaDeTomate (reporter)
2017-09-01 21:54
edited on: 2017-09-02 05:37

If you guys need me to upload an example wad, just let me know.

Edit: Just confirmed that when the PlayerChunk actor is on the ground, and the player spectates, the same issues will occur

(Just pointing that im using 3.0-alpha-r170806-2040)

Edit2: Ignore the "Spectator radius increasing and decreasing randomly" thing, turns out that a similar effect was happening because i was using chasecam, my bad

Edit3: Just tested the issue on older 3.0 alpha versions and 2.1.2 and the same issue is still happening, but i dont know if it also might crash in these, since im still not able to reproduce the crash

User avatar (0018237)
Dusk (developer)
2017-09-07 20:48

I can confirm that the spectator radius is significantly smaller when spectating from a PlayerChunk. Looks like the spectator remains as the chunk actor.

Since this can be reproduced with vanilla Heretic, there is no need to provide any example wad.

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- Issue History
Date Modified Username Field Change
2017-09-01 21:53 EnsaladaDeTomate New Issue
2017-09-01 21:54 EnsaladaDeTomate Note Added: 0018219
2017-09-01 21:57 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-01 22:00 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-01 22:13 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-02 05:37 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-07 20:48 Dusk Note Added: 0018237
2017-09-07 20:48 Dusk Status new => confirmed
2017-09-07 22:02 Dusk Target Version => 3.1






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