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IDProjectCategoryView StatusDate SubmittedLast Update
0003252Zandronum[All Projects] Bugpublic2017-09-01 21:532021-08-08 11:23
Assigned ToKaminsky 
Statusneeds testingResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.1Fixed in Version 
Summary0003252: Issues with A_SkullPop or PlayerChunk's
DescriptionI noticed that when you suicide ingame with a class that has A_SkullPop, and while the PlayerChunk actor is still in midair, and you immediately spectate, the spectator will present some strange behaviours and also will have a chance to crash Zandronum. The effects are different Online and Offline.
Steps To ReproduceI tested this on Doom2 using a mod, and then on Heretic (without mods) to check if the mod i was using was causing such effects, and confirmed that the issue happened on both wads

- Start Heretic
- Join the game
- Kill in console
- While your camera / the PlayerChunk is still in midair, spectate
- Try to roam around spectating
Additional InformationThe Offline and Online effects are:

- The speed of the spectator will increase and decrease randomly
- When touching a wall, you will be able to see through it (like using the "noclip" cheat)
- You wont be able to move on certain areas, as if the spectator radius increases and decreases itself randomly
- Zandronum will have a chance to crash (thought its rare, only happened once, i wasnt able reproduce the crash again)

- Only the "See through walls like noclip" effect happens, i dont know if it might also have a chance to crash
Attached Files

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-  Notes
User avatar (0018219)
EnsaladaDeTomate (reporter)
2017-09-01 21:54
edited on: 2017-09-02 05:37

If you guys need me to upload an example wad, just let me know.

Edit: Just confirmed that when the PlayerChunk actor is on the ground, and the player spectates, the same issues will occur

(Just pointing that im using 3.0-alpha-r170806-2040)

Edit2: Ignore the "Spectator radius increasing and decreasing randomly" thing, turns out that a similar effect was happening because i was using chasecam, my bad

Edit3: Just tested the issue on older 3.0 alpha versions and 2.1.2 and the same issue is still happening, but i dont know if it also might crash in these, since im still not able to reproduce the crash

User avatar (0018237)
Dusk (developer)
2017-09-07 20:48

I can confirm that the spectator radius is significantly smaller when spectating from a PlayerChunk. Looks like the spectator remains as the chunk actor.

Since this can be reproduced with vanilla Heretic, there is no need to provide any example wad.
User avatar (0021688)
Kaminsky (developer)
2021-08-08 11:23

The user now re-inherits the properties of the class they're playing as, and not the PlayerChunk class itself, if they spectate while the PlayerChunk is still in the air in 3.1, as it should be.

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- Issue History
Date Modified Username Field Change
2017-09-01 21:53 EnsaladaDeTomate New Issue
2017-09-01 21:54 EnsaladaDeTomate Note Added: 0018219
2017-09-01 21:57 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-01 22:00 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-01 22:13 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-02 05:37 EnsaladaDeTomate Note Edited: 0018219 View Revisions
2017-09-07 20:48 Dusk Note Added: 0018237
2017-09-07 20:48 Dusk Status new => confirmed
2017-09-07 22:02 Dusk Target Version => 3.1
2021-08-08 11:23 Kaminsky Note Added: 0021688
2021-08-08 11:23 Kaminsky Assigned To => Kaminsky
2021-08-08 11:23 Kaminsky Status confirmed => needs testing

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