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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003252 | Zandronum | [All Projects] Bug | public | 2017-09-01 21:53 | 2017-09-07 22:02 | ||||||||
Reporter | EnsaladaDeTomate | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | 3.1 | Fixed in Version | |||||||||||
Summary | 0003252: Issues with A_SkullPop or PlayerChunk's | ||||||||||||
Description | I noticed that when you suicide ingame with a class that has A_SkullPop, and while the PlayerChunk actor is still in midair, and you immediately spectate, the spectator will present some strange behaviours and also will have a chance to crash Zandronum. The effects are different Online and Offline. | ||||||||||||
Steps To Reproduce | I tested this on Doom2 using a mod, and then on Heretic (without mods) to check if the mod i was using was causing such effects, and confirmed that the issue happened on both wads - Start Heretic - Join the game - Kill in console - While your camera / the PlayerChunk is still in midair, spectate - Try to roam around spectating | ||||||||||||
Additional Information | The Offline and Online effects are: Offline: - The speed of the spectator will increase and decrease randomly - When touching a wall, you will be able to see through it (like using the "noclip" cheat) - You wont be able to move on certain areas, as if the spectator radius increases and decreases itself randomly - Zandronum will have a chance to crash (thought its rare, only happened once, i wasnt able reproduce the crash again) Online: - Only the "See through walls like noclip" effect happens, i dont know if it might also have a chance to crash | ||||||||||||
Attached Files | |||||||||||||
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EnsaladaDeTomate (reporter) 2017-09-01 21:54 edited on: 2017-09-02 05:37 |
If you guys need me to upload an example wad, just let me know. Edit: Just confirmed that when the PlayerChunk actor is on the ground, and the player spectates, the same issues will occur (Just pointing that im using 3.0-alpha-r170806-2040) Edit2: Ignore the "Spectator radius increasing and decreasing randomly" thing, turns out that a similar effect was happening because i was using chasecam, my bad Edit3: Just tested the issue on older 3.0 alpha versions and 2.1.2 and the same issue is still happening, but i dont know if it also might crash in these, since im still not able to reproduce the crash |
Dusk (developer) 2017-09-07 20:48 |
I can confirm that the spectator radius is significantly smaller when spectating from a PlayerChunk. Looks like the spectator remains as the chunk actor. Since this can be reproduced with vanilla Heretic, there is no need to provide any example wad. |
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2017-09-01 21:53 | EnsaladaDeTomate | New Issue | |
2017-09-01 21:54 | EnsaladaDeTomate | Note Added: 0018219 | |
2017-09-01 21:57 | EnsaladaDeTomate | Note Edited: 0018219 | View Revisions |
2017-09-01 22:00 | EnsaladaDeTomate | Note Edited: 0018219 | View Revisions |
2017-09-01 22:13 | EnsaladaDeTomate | Note Edited: 0018219 | View Revisions |
2017-09-02 05:37 | EnsaladaDeTomate | Note Edited: 0018219 | View Revisions |
2017-09-07 20:48 | Dusk | Note Added: 0018237 | |
2017-09-07 20:48 | Dusk | Status | new => confirmed |
2017-09-07 22:02 | Dusk | Target Version | => 3.1 |
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