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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000317 | Zandronum | [All Projects] Bug | public | 2011-03-06 00:05 | 2018-09-30 19:59 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000317: Lifts desync for all clients in-game and for newly connected clients if unlagged is enabled | ||||||||
Description | If a client activates a lift by firing at it while having cl_unlagged set to 1, the lift will desync for all clients in-game and for newly connected clients. This can break the gameplay. | ||||||||
Steps To Reproduce | 1) Start a standard server with the example WAD. 2) Connect a client to the server with an emulated ping of approximately 300 ms. 3) Join the game. 4) Hold the fire button while aiming at the lifts. 5) The lifts will gradually desync when lowering / raising. | ||||||||
Additional Information | Special thanks to -=Dark-Slayer=- for reporting this issue. | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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unknownna (updater) 2011-07-11 17:37 |
FYI, this bug is heavily exploited in AOW2 servers. > Also elevators break after awhile, not going back up to full height. It breaks the intended gameplay. |
Torr Samaho (administrator) 2011-07-12 01:59 edited on: 2011-07-12 02:06 |
I see, this is caused by a design flaw of part how the unlagged code. This should work around the problem. BTW: The term desync is misleading here since the position of the lifts (at least as far as I can tell) is perfectly synced between client and server. The position is just not what it should be, but client and server agree on the wrong position. |
unknownna (updater) 2011-07-12 02:22 edited on: 2011-07-12 17:26 |
> This should work around the problem. It fixed the issue. Good riddance. Hopefully the fix didn't break anything. > BTW: The term desync is misleading here since the position of the lifts (at least as far as I can tell) is perfectly synced between client and server. The position is just not what it should be, but client and server agree on the wrong position. Indeed, you're right. And thank you very much for fixing this issue. Edit: But I noticed something. It's very trivial, but it didn't happen in 98d: When bots are added into an AOW2 game online, they are seen (Coop spy/info/Weapon.PreferredSkin) as using the fist (SelfHeal) instead of the SSG (Military-DoubleShotgun). It corrects itself if you either reconnect, turn into a spectator, or kill the bots once. |
Torr Samaho (administrator) 2011-07-13 00:21 |
> It's very trivial, but it didn't happen in 98d: When bots are added into an AOW2 game online, they are seen (Coop spy/info/Weapon.PreferredSkin) as using the fist (SelfHeal) instead of the SSG (Military-DoubleShotgun). It corrects itself if you either reconnect, turn into a spectator, or kill the bots once. Can you create a minimal example wad and a new ticket for this? |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-03-06 00:05 | unknownna | New Issue | |
2011-03-06 00:05 | unknownna | File Added: Screenshot_Doom_20110306_003332.png | |
2011-03-06 00:06 | unknownna | File Added: platform_desync_test.wad | |
2011-07-11 17:37 | unknownna | Note Added: 0001880 | |
2011-07-11 17:37 | unknownna | File Added: Screenshot_Doom_20110711_193052.png | |
2011-07-12 01:59 | Torr Samaho | Note Added: 0001881 | |
2011-07-12 02:04 | Torr Samaho | Assigned To | => Torr Samaho |
2011-07-12 02:04 | Torr Samaho | Status | new => feedback |
2011-07-12 02:06 | Torr Samaho | Note Edited: 0001881 | View Revisions |
2011-07-12 02:22 | unknownna | Note Added: 0001882 | |
2011-07-12 02:22 | unknownna | Status | feedback => assigned |
2011-07-12 17:21 | unknownna | Note Edited: 0001882 | View Revisions |
2011-07-12 17:26 | unknownna | Note Edited: 0001882 | View Revisions |
2011-07-13 00:21 | Torr Samaho | Note Added: 0001893 | |
2011-07-13 00:21 | Torr Samaho | Status | assigned => resolved |
2011-07-13 00:21 | Torr Samaho | Fixed in Version | => 1.0 |
2011-07-13 00:21 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:59 | Blzut3 | Status | resolved => closed |
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