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(0001881)
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Torr Samaho
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2011-07-12 01:59
(edited on: 2011-07-12 02:06) |
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I see, this is caused by a design flaw of part how the unlagged code. This should work around the problem.
BTW: The term desync is misleading here since the position of the lifts (at least as far as I can tell) is perfectly synced between client and server. The position is just not what it should be, but client and server agree on the wrong position.
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(0001882)
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unknownna
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2011-07-12 02:22
(edited on: 2011-07-12 17:26) |
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> This should work around the problem.
It fixed the issue. Good riddance. Hopefully the fix didn't break anything.
> BTW: The term desync is misleading here since the position of the lifts (at least as far as I can tell) is perfectly synced between client and server. The position is just not what it should be, but client and server agree on the wrong position.
Indeed, you're right. And thank you very much for fixing this issue.
Edit:
But I noticed something. It's very trivial, but it didn't happen in 98d: When bots are added into an AOW2 game online, they are seen (Coop spy/info/Weapon.PreferredSkin) as using the fist (SelfHeal) instead of the SSG (Military-DoubleShotgun). It corrects itself if you either reconnect, turn into a spectator, or kill the bots once.
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> It's very trivial, but it didn't happen in 98d: When bots are added into an AOW2 game online, they are seen (Coop spy/info/Weapon.PreferredSkin) as using the fist (SelfHeal) instead of the SSG (Military-DoubleShotgun). It corrects itself if you either reconnect, turn into a spectator, or kill the bots once.
Can you create a minimal example wad and a new ticket for this? |
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