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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0003137 | Zandronum | [All Projects] Bug | public | 2017-05-14 10:56 | 2024-04-09 19:29 | ||||
| Reporter | Zalewa | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 3.0 | ||||||||
| Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
| Summary | 0003137: sv_survival_nomapresetondeath 1 and sv_sharekeys 1 and sv_coop_losekeys 1 restore keys on lives restoration | ||||||||
| Description | In survival: sv_maxlives > 1 and sv_sharekeys 1 and sv_coop_losekeys 1 will make you lose the keys on death (unsurprisingly?). However, if combined with sv_survival_nomapresetondeath 1 the players get the keys back when they all die and lives are restored. | ||||||||
| Additional Information | As mentioned here:'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/204/restored-the-original-behavior-of-dead/diff#comment-36363204 [^]' | ||||||||
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Notes |
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Ru5tK1ng (updater) 2024-04-09 19:29 |
Tested the above scenario with the latest 3.2 beta and keys were not handed back after respawning. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2017-05-14 10:56 | Zalewa | New Issue | |
| 2024-01-16 02:37 | Ru5tK1ng | Relationship added | child of 0004183 |
| 2024-04-09 19:29 | Ru5tK1ng | Note Added: 0023582 | |
| 2024-04-09 19:29 | Ru5tK1ng | Status | new => resolved |
| 2024-04-09 19:29 | Ru5tK1ng | Resolution | open => fixed |
| 2024-04-09 19:29 | Ru5tK1ng | Fixed in Version | => 3.2 |
| 2024-04-09 19:29 | Ru5tK1ng | Target Version | => 3.2 |
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