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IDProjectCategoryView StatusDate SubmittedLast Update
0003131Zandronum[All Projects] Suggestionpublic2017-05-08 19:532018-11-16 19:33
ReporterFused 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003131: Chat EVENT script.
DescriptionIt would be really nice to have control over player chatting. This in my case would allow me to control whether people are close to eachother, so you could "hear" them talk. I don't want to have people be able tot alk to eachother from far away.
I can also imagine this being useful in Who Dun It, where you can replace consolecommand with this EVENT script instead if it comes to preventing people chatting with eachother.

This in combination withhttp://zandronum.com/tracker/view.php?id=2836 [^] would be the most solid.
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User avatar (0017609)
Fused (reporter)
2017-05-08 19:54

I suppose this also requires a cvar to disable the chat. The function could still pick up whenever someone actually sends a message.
User avatar (0017610)
Decay (reporter)
2017-05-08 21:51

Not withstanding the fact it's a terrible "feature," the focus is on regressions and any issues with acs and decorate. Pointless stuff like this only further delays 3.0
User avatar (0017611)
Fused (reporter)
2017-05-09 05:24

Quote
Not withstanding the fact it's a terrible "feature," the focus is on regressions and any issues with acs and decorate. Pointless stuff like this only further delays 3.0

You're giving zero context to your post explaining why it's terrible, so I'll just assume this is another cry for negativity. Also there's no 3.1 option, so I can't really choose to show this request can be delayed, which I'm totally fine with.
User avatar (0017613)
Torr Samaho (administrator)
2017-05-09 06:09

I don't get what exactly you are requesting. It sounds as if you would like to be able to selectively block chat, which would not be possible if just some new script type is triggered when somebody chats.

Quote from Fused

Also there's no 3.1 option, so I can't really choose to show this request can be delayed, which I'm totally fine with.

Why do you think this? We even already added a tracker target for 3.1.
User avatar (0017616)
Fused (reporter)
2017-05-09 07:29

Quote
I don't get what exactly you are requesting. It sounds as if you would like to be able to selectively block chat, which would not be possible if just some new script type is triggered when somebody chats.

I request the EVENT type script to be extended to also check whenever someone chats. This message should be send as argument, and the mod could utilise it. The problem is that there should also be a way to mute everybody ingame, because otherwise it won't be very useful. I want all of this so I can have chat messages appear for players that are only close to whoever send a message, instead of having a chatmessage appear globally.

Quote

Why do you think this? We even already added a tracker target for 3.1.

I see. This isn't a big priority, so I just mean whenever 3.0 is released.
User avatar (0018812)
Fused (reporter)
2017-11-06 14:36
edited on: 2017-11-06 14:41

I should improve my explanation on this ticket a bit.
I have a side project which resembles Dayz. I want to have the possibility to control chatting from players to where I can decide through code who sees what a player says depending if they're close to this person. The EVENT script was just a possible solution for this, since it's generally used for similar things.
My idea was to receive the message sent, and simply log it after doing the check I want. The only problem I have is that there's no way for me to receive what a player says.

This is roughly how the code would look like. A small workaround which allows me to send the chatmessage only to individual people:https://pastebin.com/SEBFZqL1 [^]

User avatar (0018815)
Filystea (reporter)
2017-11-06 17:37

Tunnel connections to your server and let the proxy snif chat messages. Whenever it passes them back is your choice.

Getting player position should not be a problem.
User avatar (0019265)
StrikerMan780 (reporter)
2018-06-03 09:59

If it could actually include the message as a string var, that could be handy for adding chat commands in a mod.
User avatar (0020060)
Fused (reporter)
2018-10-09 14:17

I can think of plenty of reasons to make something like this. Part of me would like to add a filter option to filter out words I don't want to see, and I would also just like to have control over what people say before others see it. Obviously not to manipulate what they say, but rather to accept or deny what comes through.

To add to my explanation from a while ago, I can see this being useful in Zombie Horde 2 too. It would allow me to make a new teamchat where humand and zombies only share with eachother, rather than the other species. Please consider this.

Issue Community Support
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Supporters: StrikerMan780 Korshun
Opponents: Decay

- Issue History
Date Modified Username Field Change
2017-05-08 19:53 Fused New Issue
2017-05-08 19:54 Fused Note Added: 0017609
2017-05-08 21:51 Decay Note Added: 0017610
2017-05-09 05:24 Fused Note Added: 0017611
2017-05-09 06:09 Torr Samaho Note Added: 0017613
2017-05-09 07:29 Fused Note Added: 0017616
2017-05-13 11:15 Edward-san Note Added: 0017638
2017-05-13 11:15 Edward-san Note Deleted: 0017638
2017-11-06 14:36 Fused Note Added: 0018812
2017-11-06 14:41 Fused Note Edited: 0018812 View Revisions
2017-11-06 17:37 Filystea Note Added: 0018815
2018-06-03 09:59 StrikerMan780 Note Added: 0019265
2018-10-09 14:17 Fused Note Added: 0020060






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