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ID | Project | Category | View Status | Date Submitted | Last Update |
0003129 | Zandronum | [All Projects] Bug | public | 2017-05-08 00:23 | 2017-05-08 00:23 |
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Reporter | ibm5155 | |
Assigned To | | |
Priority | low | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Windows 10 | OS | creators | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0003129: "Exception thrown: read access violation. StatusBar was nullptr." |
Description | in bots.cpp line 3278.
Inside the void CSkullBot::PreDelete ( void )
on the line StatusBar->AttachToPlayer( &players[consoleplayer] );
So, what's going on.
if you are playing single player with bots and you are coop spying some bot, you decide to join a server from zandronum itself, so you go to the build in server browser and connect to a server.
later you'll get an "Exception thrown: read access violation. StatusBar was nullptr." error if you're running zandro from visual studio. |
Additional Information | It may not be a trivial bug, and you'll hardly ever trigger this bug, but it's recorded here just in case |
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Attached Files | |
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