MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003129 | Zandronum | [All Projects] Bug | public | 2017-05-08 00:23 | 2017-05-08 00:23 |
Reporter | ibm5155 | ||||
Assigned To | |||||
Priority | low | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Windows 10 | OS | creators | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0003129: "Exception thrown: read access violation. StatusBar was nullptr." | ||||
Description | in bots.cpp line 3278. Inside the void CSkullBot::PreDelete ( void ) on the line StatusBar->AttachToPlayer( &players[consoleplayer] ); So, what's going on. if you are playing single player with bots and you are coop spying some bot, you decide to join a server from zandronum itself, so you go to the build in server browser and connect to a server. later you'll get an "Exception thrown: read access violation. StatusBar was nullptr." error if you're running zandro from visual studio. | ||||
Steps To Reproduce | |||||
Additional Information | It may not be a trivial bug, and you'll hardly ever trigger this bug, but it's recorded here just in case | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-05-08 00:23 | ibm5155 | New Issue |
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