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IDProjectCategoryView StatusDate SubmittedLast Update
0003120Zandronum[All Projects] Bugpublic2017-05-01 17:552017-05-01 18:35
ReporterKorshun 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003120: Bullet puffs with +PUFFONACTORS don't go to XDeath state online
DescriptionBullet puffs with +PUFFONACTORS are supposed to go to XDeath state if they hit a bleeding actor. But they don't do so in multiplayer. The clientside puffs setting doesn't affect this.

The attached wad shows different sprites for bleeding vs non-bleeding actors. It doesn't work on a real server.
Attached Files? file icon puffonactors.wad [^] (200 bytes) 2017-05-01 17:55

- Relationships

-  Notes
User avatar (0017490)
Torr Samaho (administrator)
2017-05-01 18:30

Is this any different in 2.1.2?
User avatar (0017492)
Korshun (reporter)
2017-05-01 18:35
edited on: 2017-05-01 18:35

2.1.2 doesn't support this feature at all. It doesn't work in singleplayer.


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Supporters: Korshun Monsterovich eagle
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-05-01 17:55 Korshun New Issue
2017-05-01 17:55 Korshun File Added: puffonactors.wad
2017-05-01 18:30 Torr Samaho Note Added: 0017490
2017-05-01 18:30 Torr Samaho Status new => feedback
2017-05-01 18:35 Korshun Note Added: 0017492
2017-05-01 18:35 Korshun Status feedback => new
2017-05-01 18:35 Korshun Note Edited: 0017492 View Revisions






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