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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003095 | Zandronum | [All Projects] Bug | public | 2017-04-27 07:32 | 2017-04-27 18:49 |
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| Reporter | Afrit | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.0-beta | |
| Target Version | | Fixed in Version | | |
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| Summary | 0003095: A_Warp warping to somewhere else -- And not warping to master. |
| Description | I was testing a new Hexen mod I've been doing for the past months online, to see how it'd run, and found myself with several bugs, but i'm more concerned about one with a_warp in particular. So there's a script that gives an inventory item to an allied player in the activator's(another player) line of fire, then this item spawns a projectile and monster, with +notargetswitch, that should constantly warp to its spawner as a target. |
| Steps To Reproduce | It does always warp correctly in singleplayer, but online, once the player dies, it warps to somewhere else, apparently where the player died last. |
| Additional Information |
Also, I did it this way because either A_SpawnItemEx SXF_SETMASTER wasn't working properly and not setting the relationship, or because A_Warp's point target destination AAPTR_MASTER isn't working. |
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