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IDProjectCategoryView StatusDate SubmittedLast Update
0003082Zandronum[All Projects] Bugpublic2017-04-22 23:032017-04-23 19:42
Reporterforrestmarkx 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003082: SetActorFlag and CheckActorState are broken
DescriptionWhen using these ACS functions they will always return 0 and do nothing no matter what even if the flag and state are present/valid.
Steps To ReproduceCompile a ACS script using the code below then call it on a projectile.

SetActorFlag(0, "NODAMAGETHRUST", TRUE);
Log(d:CheckFlag(0, "NODAMAGETHRUST"));

The log will always report 0.
Attached Files

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-  Notes
User avatar (0017265)
Torr Samaho (administrator)
2017-04-23 08:10

This is not a bug. Neither of the two functions exist in GZDoom 1.8.6, which Zandronum 3.0 is based on.
User avatar (0017270)
forrestmarkx (reporter)
2017-04-23 12:16

That's really weird that CheckFlag exists a ZDoom 2.8.0 ACS function but not SetActorFlag
User avatar (0017274)
Torr Samaho (administrator)
2017-04-23 13:15

GZDoom 1.8.6 is newer than ZDoom 2.7.1, but older than ZDoom 2.8.0.
User avatar (0017288)
Torr Samaho (administrator)
2017-04-23 19:42

Since this is not a bug, but simply something that doesn't exist in GZDoom 1.8.6, I'm closing this.

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- Issue History
Date Modified Username Field Change
2017-04-22 23:03 forrestmarkx New Issue
2017-04-23 08:10 Torr Samaho Note Added: 0017265
2017-04-23 12:16 forrestmarkx Note Added: 0017270
2017-04-23 13:15 Torr Samaho Note Added: 0017274
2017-04-23 19:42 Torr Samaho Note Added: 0017288
2017-04-23 19:42 Torr Samaho Status new => closed
2017-04-23 19:42 Torr Samaho Resolution open => no change required






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