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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000307 | Zandronum | [All Projects] Suggestion | public | 2011-02-23 19:53 | 2018-09-30 19:51 | ||||
Reporter | Xenaero | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000307: cl_respawnonfire - Making respawning when pressing 'fire' optional | ||||||||
Description | It's a pretty simple suggestion. Skulltag lets you respawn in multiplayer games by pressing the bound fire button. I think adding a cvar to toggle that, letting players hit 'use' instead to respawn would provide more options for those that might not want to respawn right away, such as if they press fire in a duel and end up instantly respawning into something unpleasant that otherwise would have been avoided. This is also the case if you hold down fire for such rapid-fire weapons like the Chaingun or Plasma Rifle, upon death you will instantly respawn, and I see this as forced behavior. cl_respawnonfire or its equivalent would provide the option to avoid accidental respawns. | ||||||||
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unknownna (updater) 2011-03-13 11:26 |
97b changelog:! - You can now press the "fire" key to resapwn when you die, in addition to being able to press "use". I do agree that it would be nice to have the old Vanilla Doom behavior as an option. |
Torr Samaho (administrator) 2011-03-30 00:56 |
Very reasonable request and highly supported too :), so I gave it a shot. Since this requires client-server synchronization of every player's cl_respawnonfire setting, I needed to add quite a bit of code. Here is a nearly untested experimental binary for your testing pleasure. |
unknownna (updater) 2011-03-30 02:34 edited on: 2011-03-30 08:34 |
It seems to be working as intended. I tested it with some bots in DM, then with 2 clients. It also seems to be working as intended with compat_instantrespawn, sv_forcerespawn and sv_norespawn. Good job, BTW. Edit: BTW: I managed to make this binary crash online. It happens if your player body is invalid. I'm using the example WAD found in 0000149, i.e., invalid_player_test.wad. I call +attack from the console before using the kill command. It's difficult to reproduce it. |
Torr Samaho (administrator) 2011-03-30 12:44 |
> BTW: I managed to make this binary crash online. It happens if your player body is invalid. I'm using the example WAD found in 0000149, i.e., invalid_player_test.wad. I call +attack from the console before using the kill command. It's difficult to reproduce it. Interesting (though I still believe that invalid player bodies are not allowed :P). Can you check if this crash already happens in the last beta build? |
unknownna (updater) 2011-03-30 13:22 |
> Can you check if this crash already happens in the last beta build? It does. So it's not related to this then. |
unknownna (updater) 2011-04-04 08:24 |
Since the crashes weren't related to this and it seems to be working as intended, I'm marking this as resolved. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-02-23 19:53 | Xenaero | New Issue | |
2011-03-13 11:26 | unknownna | Note Added: 0001155 | |
2011-03-30 00:56 | Torr Samaho | Note Added: 0001223 | |
2011-03-30 00:56 | Torr Samaho | Assigned To | => Torr Samaho |
2011-03-30 00:56 | Torr Samaho | Status | new => feedback |
2011-03-30 02:34 | unknownna | Note Added: 0001227 | |
2011-03-30 08:34 | unknownna | Note Edited: 0001227 | View Revisions |
2011-03-30 08:36 | unknownna | File Added: CrashReport_01.zip | |
2011-03-30 08:37 | unknownna | File Added: CrashReport_02.zip | |
2011-03-30 12:44 | Torr Samaho | Note Added: 0001232 | |
2011-03-30 13:22 | unknownna | Note Added: 0001233 | |
2011-03-30 13:29 | unknownna | File Added: CrashReport_r3120_01.zip | |
2011-03-30 13:29 | unknownna | File Added: CrashReport_r3120_02.zip | |
2011-04-04 08:24 | unknownna | Note Added: 0001285 | |
2011-04-04 08:24 | unknownna | Status | feedback => resolved |
2011-04-04 08:24 | unknownna | Fixed in Version | => 1.0 |
2011-04-04 08:24 | unknownna | Resolution | open => fixed |
2018-09-30 19:51 | Blzut3 | Status | resolved => closed |
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