Notes |
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97b changelog:
! - You can now press the "fire" key to resapwn when you die, in addition to being able to press "use".
I do agree that it would be nice to have the old Vanilla Doom behavior as an option. |
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Very reasonable request and highly supported too :), so I gave it a shot. Since this requires client-server synchronization of every player's cl_respawnonfire setting, I needed to add quite a bit of code. Here is a nearly untested experimental binary for your testing pleasure. |
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(0001227)
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unknownna
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2011-03-30 02:34
(edited on: 2011-03-30 08:34) |
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It seems to be working as intended. I tested it with some bots in DM, then with 2 clients. It also seems to be working as intended with compat_instantrespawn, sv_forcerespawn and sv_norespawn. Good job, BTW.
Edit:
BTW: I managed to make this binary crash online. It happens if your player body is invalid. I'm using the example WAD found in 0000149, i.e., invalid_player_test.wad. I call +attack from the console before using the kill command. It's difficult to reproduce it.
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> BTW: I managed to make this binary crash online. It happens if your player body is invalid. I'm using the example WAD found in 0000149, i.e., invalid_player_test.wad. I call +attack from the console before using the kill command. It's difficult to reproduce it.
Interesting (though I still believe that invalid player bodies are not allowed :P). Can you check if this crash already happens in the last beta build? |
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> Can you check if this crash already happens in the last beta build?
It does. So it's not related to this then. |
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Since the crashes weren't related to this and it seems to be working as intended, I'm marking this as resolved. |
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