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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003019 | Zandronum | [All Projects] Suggestion | public | 2017-02-19 04:23 | 2017-02-19 04:23 | ||||||||
Reporter | AlexMax | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003019: Simple gamemode rotation and voting | ||||||||||||
Description | It would be nice to be able to callvote different gamemodes. sv_gamemode_rotation - Server will randomly select a game mode from this list when switching maps. Empty means that it won't switch game modes at all. sv_gamemode_voteoptions - A list of game mode options that players can vote on. This can be different from the game mode rotation options. I'm not married to these cvar names. I suppose they would be a simple, comma-delimited list of game modes. This would be a simple gamemode switcher. - No per-gamemode dmflags. - No map-specific disallows. - No magic lumps that it obeys. - It's on the server owner to not pick stupid combinations, like coop/ctf or whatever. Something that MIGHT be up for debate - what happens when you vote for a new game mode? It can't apply the new game mode without switching the map. I think that the game mode should be applied and the map should be reloaded immediately, as to follow the principle of least surprise. | ||||||||||||
Attached Files | |||||||||||||
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Date Modified | Username | Field | Change |
2017-02-19 04:23 | AlexMax | New Issue |
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