|Anonymous | Login | Signup for a new account||2018-07-16 16:16 UTC|
|My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002969||Zandronum||[All Projects] Bug||public||2016-12-29 10:22||2017-09-07 20:35|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||Linux||OS||Ubuntu||OS Version||14.04 x86-64|
|Target Version||3.0||Fixed in Version||3.0|
|Summary||0002969: Online desync with slamming actors and the Idle state|
|Description||I noticed by code inspection that the server erroneously told the clients that some actors (mostly the ones doing a Slam/Skullattack) would jump to the Spawn state instead of the Idle state if such state exists.|
|Additional Information||Old time telltale: since when ZDoom svn r876 was ported (in skulltag svn r1308), the online code was never adjusted to use it.|
One additional note: 3.0 changes also A_MinotaurChase to use the idle state, but looking at the code, there's a bigger problem that could explain possibly ticket 0002382: the server mistakenly told the clients to change the state of the Minotaur instead of the MinotaurFriend.
|Can somebody buildhttps://bitbucket.org/zandronum/zandronum-sandbox/commits/03f4e946938f91d8dcaf709c704d5caee686393c [^] and check if nothing is broken?|
|this 3.0 build contains the above commit: https://www.dropbox.com/s/p8574ordh5e3efm/zandronum-3.0-r161229-1025-03f4e94-windows.zip?dl=0 [^]|
Torr Samaho (administrator)
|Since there was no feedback for months and the patch looks reasonable, I added it.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2016-12-29 10:22||Edward-san||New Issue|
|2016-12-29 10:22||Edward-san||Status||new => assigned|
|2016-12-29 10:22||Edward-san||Assigned To||=> Edward-san|
|2016-12-29 10:36||Edward-san||Note Added: 0016566|
|2016-12-29 10:36||Edward-san||Status||assigned => feedback|
|2016-12-29 14:41||WaTaKiD||Note Added: 0016567|
|2017-04-02 09:35||Torr Samaho||Note Added: 0017075|
|2017-04-02 09:35||Torr Samaho||Status||feedback => needs testing|
|2017-09-07 20:35||Dusk||Status||needs testing => resolved|
|2017-09-07 20:35||Dusk||Fixed in Version||=> 3.0|
|2017-09-07 20:35||Dusk||Resolution||open => fixed|
Questions or other issues? Contact Us.
|Copyright © 2000 - 2018 MantisBT Team|