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IDProjectCategoryView StatusDate SubmittedLast Update
0002969Zandronum[All Projects] Bugpublic2016-12-29 10:222017-09-07 20:35
Assigned ToEdward-san 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformLinuxOSUbuntuOS Version14.04 x86-64
Product Version2.1 
Target Version3.0Fixed in Version3.0 
Summary0002969: Online desync with slamming actors and the Idle state
DescriptionI noticed by code inspection that the server erroneously told the clients that some actors (mostly the ones doing a Slam/Skullattack) would jump to the Spawn state instead of the Idle state if such state exists.
Additional InformationOld time telltale: since when ZDoom svn r876 was ported (in skulltag svn r1308), the online code was never adjusted to use it.

One additional note: 3.0 changes also A_MinotaurChase to use the idle state, but looking at the code, there's a bigger problem that could explain possibly ticket 0002382: the server mistakenly told the clients to change the state of the Minotaur instead of the MinotaurFriend.
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-  Notes
User avatar (0016566)
Edward-san (developer)
2016-12-29 10:36

Can somebody build [^] and check if nothing is broken?
User avatar (0016567)
WaTaKiD (updater)
2016-12-29 14:41

this 3.0 build contains the above commit: [^]
User avatar (0017075)
Torr Samaho (administrator)
2017-04-02 09:35

Since there was no feedback for months and the patch looks reasonable, I added it.

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- Issue History
Date Modified Username Field Change
2016-12-29 10:22 Edward-san New Issue
2016-12-29 10:22 Edward-san Status new => assigned
2016-12-29 10:22 Edward-san Assigned To => Edward-san
2016-12-29 10:36 Edward-san Note Added: 0016566
2016-12-29 10:36 Edward-san Status assigned => feedback
2016-12-29 14:41 WaTaKiD Note Added: 0016567
2017-04-02 09:35 Torr Samaho Note Added: 0017075
2017-04-02 09:35 Torr Samaho Status feedback => needs testing
2017-09-07 20:35 Dusk Status needs testing => resolved
2017-09-07 20:35 Dusk Fixed in Version => 3.0
2017-09-07 20:35 Dusk Resolution open => fixed

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