MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002969 | Zandronum | [All Projects] Bug | public | 2016-12-29 10:22 | 2018-09-30 21:41 |
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Reporter | Edward-san | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | |
Platform | Linux | OS | Ubuntu | OS Version | 14.04 x86-64 |
Product Version | 2.1 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002969: Online desync with slamming actors and the Idle state |
Description | I noticed by code inspection that the server erroneously told the clients that some actors (mostly the ones doing a Slam/Skullattack) would jump to the Spawn state instead of the Idle state if such state exists. |
Steps To Reproduce | |
Additional Information | Old time telltale: since when ZDoom svn r876 was ported (in skulltag svn r1308), the online code was never adjusted to use it.
One additional note: 3.0 changes also A_MinotaurChase to use the idle state, but looking at the code, there's a bigger problem that could explain possibly ticket 0002382: the server mistakenly told the clients to change the state of the Minotaur instead of the MinotaurFriend. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-12-29 10:22 | Edward-san | New Issue | |
2016-12-29 10:22 | Edward-san | Status | new => assigned |
2016-12-29 10:22 | Edward-san | Assigned To | => Edward-san |
2016-12-29 10:36 | Edward-san | Note Added: 0016566 | |
2016-12-29 10:36 | Edward-san | Status | assigned => feedback |
2016-12-29 14:41 | WaTaKiD | Note Added: 0016567 | |
2017-04-02 09:35 | Torr Samaho | Note Added: 0017075 | |
2017-04-02 09:35 | Torr Samaho | Status | feedback => needs testing |
2017-09-07 20:35 | Dusk | Status | needs testing => resolved |
2017-09-07 20:35 | Dusk | Fixed in Version | => 3.0 |
2017-09-07 20:35 | Dusk | Resolution | open => fixed |
2018-09-30 21:41 | Blzut3 | Status | resolved => closed |