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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002967 | Zandronum | [All Projects] Bug | public | 2016-12-26 15:57 | 2018-11-25 15:17 | ||||||||
Reporter | Filystea | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002967: *Lag* on generation random blood actor on hit from ssg ( 10 hits at least). | ||||||||||||
Description | The lag hapens at start of game and goes away after shooting few times to cause to generate some blood actors. Irritating. THIS IS ON SINGLE PLAYER. I DID NOT CHECK MULTIPLAYER | ||||||||||||
Steps To Reproduce | make blood actor to be randomly generated. Shoot monsters with ssg watch how everything frozen for ~0.3 sec. | ||||||||||||
Additional Information | 3.0-alpha-r160519-2047 Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux | ||||||||||||
Attached Files | test.pk3 [^] (832,964 bytes) 2016-12-27 10:13 | ||||||||||||
Notes | |
(0016552) Filystea (reporter) 2016-12-26 15:58 |
By ten hits I mean ten bullets from ssg hits the target in one shot. |
(0016553) Edward-san (developer) 2016-12-26 19:09 |
You should give us something to test, like an example wad. |
(0016554) Filystea (reporter) 2016-12-27 10:16 |
This reproduces it on imp. I copied the blood code and made it appear on imp ONLY. It has 300 hp so it can take many hits. Give your self SSG shoot it with imp after like 10 shots the freezing goes away. Tested only on single player. As I said it only happens on start of map and the negative effect goes away after shooting ~10 times. |
(0016555) Filystea (reporter) 2016-12-27 15:22 |
It seems it just happens with any randomness used soemhow *massivly* at start of level. Just noticed that same thing happens with bulletpuff. |
(0016556) Edward-san (developer) 2016-12-27 23:30 |
Since it happens in single player, did you try GZDoom 1.8.6 and see if it happens there, too? |
(0016559) Filystea (reporter) 2016-12-28 13:01 |
compiled GZDoom g2.3pre-1083-gc03cb2c97 - 2016-12-28 12:03:17 +0200 - SDL version on Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux Runed the test.pk3 passed here. I get the same effect also... "Attempt to get invalid state Death from actor RBloodHitP10." I do not see how the death state is invalid in file I passed. |
(0016574) Dusk (developer) 2016-12-30 12:22 |
My guess is that it has to load all the blood graphics at once since they haven't been cached yet. Please post this to GZDoom forums since you can reproduce this with it. |
(0016577) Filystea (reporter) 2016-12-31 13:45 edited on: 2017-01-03 13:43 |
I passed it to gzdoom bugs/issues or what ever. The more discussion is here: 'https://github.com/coelckers/gzdoom/issues/166 [^]' In future moder should be able to fix this using PrecacheTextures etc. In MAPINFO. |
(0018733) Filystea (reporter) 2017-11-02 17:37 |
Currently this is even worse than it was. ( on compiled stable version ) Linux hue 4.4.92-31-default #1 SMP Sun Oct 22 06:56:24 UTC 2017 (1d80e8a) x86_64 x86_64 x86_64 GNU/Linux |
(0020189) Filystea (reporter) 2018-11-25 15:17 |
Not sure but seems this was fixed. Did not test - general feeling the *lag* stoped happening. |
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Issue History | |||
Date Modified | Username | Field | Change |
2016-12-26 15:57 | Filystea | New Issue | |
2016-12-26 15:58 | Filystea | Note Added: 0016552 | |
2016-12-26 19:09 | Edward-san | Note Added: 0016553 | |
2016-12-26 19:09 | Edward-san | Status | new => feedback |
2016-12-27 10:13 | Filystea | File Added: test.pk3 | |
2016-12-27 10:16 | Filystea | Note Added: 0016554 | |
2016-12-27 10:16 | Filystea | Status | feedback => new |
2016-12-27 15:22 | Filystea | Note Added: 0016555 | |
2016-12-27 23:30 | Edward-san | Note Added: 0016556 | |
2016-12-27 23:30 | Edward-san | Status | new => feedback |
2016-12-28 13:01 | Filystea | Note Added: 0016559 | |
2016-12-28 13:01 | Filystea | Status | feedback => new |
2016-12-30 12:22 | Dusk | Note Added: 0016574 | |
2016-12-30 12:22 | Dusk | Priority | urgent => normal |
2016-12-31 13:45 | Filystea | Note Added: 0016577 | |
2017-01-03 13:43 | Filystea | Note Edited: 0016577 | View Revisions |
2017-01-05 19:16 | Dusk | Status | new => acknowledged |
2017-01-05 19:16 | Dusk | Resolution | open => waiting for zdoom |
2017-11-02 17:37 | Filystea | Note Added: 0018733 | |
2018-11-25 15:17 | Filystea | Note Added: 0020189 |
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