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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002957 | Zandronum | [All Projects] Bug | public | 2016-12-10 23:47 | 2017-11-08 21:34 | ||||
| Reporter | capodecima | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | unable to reproduce | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 2.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002957: Odd opengl gamma back | ||||||||
| Description | Gamma will behave like its set to 1, even when its set to 1.5 in opengl. Happens every time when you start zandronum, alt-tab, or window the game and go back to fullscreen. This bug is also in 3.0 | ||||||||
| Attached Files | |||||||||
Notes |
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Edward-san (developer) 2016-12-11 08:50 |
How about GZDoom 1.8.6 and latest GZDoom? AFAIR the gamma and OpenGL were not the best friends, neither in other OpenGL games :) |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-12-10 23:47 | capodecima | New Issue | |
| 2016-12-11 08:50 | Edward-san | Note Added: 0016466 | |
| 2016-12-11 08:50 | Edward-san | Status | new => feedback |
| 2017-11-08 21:34 | Dusk | Status | feedback => closed |
| 2017-11-08 21:34 | Dusk | Resolution | open => unable to reproduce |
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