Anonymous | Login | Signup for a new account | 2025-07-03 20:06 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002956 | Zandronum | [All Projects] Bug | public | 2016-12-10 13:24 | 2018-12-10 14:45 | ||||||||
Reporter | Lance | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002956: A_Wander online desync | ||||||||||||
Description | A_Wander causes a lot of jittery movement and warping, especially when compared to A_Chase, I'm not sure if this is because of an actual desync, or an error in the movement interpolation. On a side note, when A_Wander is first called, the actor will walk in place for a few seconds. This has been reproduced in 3.0 r161030-2038 | ||||||||||||
Attached Files | ![]() | ||||||||||||
![]() |
|
WaTaKiD (updater) 2016-12-10 13:42 |
please provide an example wad |
Lance (reporter) 2016-12-10 14:26 |
Provided an example wad. All monster defintions are from ZDoom wiki, with all instances of A_Chase insisted with A_Wander. On a side note, this occurred when testing a mod of mine online with a friend, and I used A_Wander for a subsitute of A_Chase to compensate for the same functionality, but without the missile chance. He claims that he shot an enemy 3 times, and all his shots went through him. I believed him since I was coop-spying him and the enemy was moving erratically and warping. This was with hitscan, however, we haven't tested it with projectiles |
Filystea (reporter) 2016-12-12 00:37 |
I use a lot A_Wander (half monster use it) in my mod from stable version till ZandroDev3.0-161030-2038linux-x86_64. Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux Never had single problem with this. Check your code 10x, probably some other thing cause this. |
Lance (reporter) 2016-12-12 14:01 |
Understood, but I'm certain of the desync after many tests online and offline. I've provided an example wad where all occurrences of A_Chase has been replaced with A_Wander. Since ZDoom intended A_Wander to function the same as A_Chase, putting it in place of base ZDoom code would be a perfect way to demonstrate proper use of the function |
hyades (reporter) 2018-12-10 14:43 edited on: 2018-12-10 14:45 |
I support this case. I dont know about problems with regular A_Wander, but I want to notice that using A_Wander through in items does not move the actor at the clientside, but moves it at the serverside, so the actor is "teleporting". |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | hyades eagle |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2016-12-10 13:24 | Lance | New Issue | |
2016-12-10 13:42 | WaTaKiD | Note Added: 0016456 | |
2016-12-10 14:20 | Lance | File Added: wandering doom.wad | |
2016-12-10 14:26 | Lance | Note Added: 0016460 | |
2016-12-12 00:37 | Filystea | Note Added: 0016473 | |
2016-12-12 14:01 | Lance | Note Added: 0016478 | |
2018-12-10 14:43 | hyades | Note Added: 0020239 | |
2018-12-10 14:45 | hyades | Note Edited: 0020239 | View Revisions |
Copyright © 2000 - 2025 MantisBT Team |