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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002956||Zandronum||[All Projects] Bug||public||2016-12-10 13:24||2018-12-10 14:45|
|Target Version||Fixed in Version|
|Summary||0002956: A_Wander online desync|
|Description||A_Wander causes a lot of jittery movement and warping, especially when compared to A_Chase, I'm not sure if this is because of an actual desync, or an error in the movement interpolation. On a side note, when A_Wander is first called, the actor will walk in place for a few seconds. This has been reproduced in 3.0 r161030-2038|
|Attached Files||wandering doom.wad [^] (15,852 bytes) 2016-12-10 14:20|
|please provide an example wad|
|Provided an example wad. All monster defintions are from ZDoom wiki, with all instances of A_Chase insisted with A_Wander. On a side note, this occurred when testing a mod of mine online with a friend, and I used A_Wander for a subsitute of A_Chase to compensate for the same functionality, but without the missile chance. He claims that he shot an enemy 3 times, and all his shots went through him. I believed him since I was coop-spying him and the enemy was moving erratically and warping. This was with hitscan, however, we haven't tested it with projectiles|
I use a lot A_Wander (half monster use it) in my mod from stable version till ZandroDev3.0-161030-2038linux-x86_64.
Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux
Never had single problem with this.
Check your code 10x, probably some other thing cause this.
|Understood, but I'm certain of the desync after many tests online and offline. I've provided an example wad where all occurrences of A_Chase has been replaced with A_Wander. Since ZDoom intended A_Wander to function the same as A_Chase, putting it in place of base ZDoom code would be a perfect way to demonstrate proper use of the function|
edited on: 2018-12-10 14:45
I support this case. I dont know about problems with regular A_Wander, but I want to notice that using A_Wander through in items does not move the actor at the clientside, but moves it at the serverside, so the actor is "teleporting".
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|Opponents:||No one explicitly opposes this issue yet.|
|2016-12-10 13:24||Lance||New Issue|
|2016-12-10 13:42||WaTaKiD||Note Added: 0016456|
|2016-12-10 14:20||Lance||File Added: wandering doom.wad|
|2016-12-10 14:26||Lance||Note Added: 0016460|
|2016-12-12 00:37||Filystea||Note Added: 0016473|
|2016-12-12 14:01||Lance||Note Added: 0016478|
|2018-12-10 14:43||hyades||Note Added: 0020239|
|2018-12-10 14:45||hyades||Note Edited: 0020239||View Revisions|
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