Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002956Zandronum[All Projects] Bugpublic2016-12-10 13:242018-12-10 14:45
ReporterLance 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002956: A_Wander online desync
DescriptionA_Wander causes a lot of jittery movement and warping, especially when compared to A_Chase, I'm not sure if this is because of an actual desync, or an error in the movement interpolation. On a side note, when A_Wander is first called, the actor will walk in place for a few seconds. This has been reproduced in 3.0 r161030-2038
Attached Files? file icon wandering doom.wad [^] (15,852 bytes) 2016-12-10 14:20

- Relationships

-  Notes
User avatar (0016456)
WaTaKiD (updater)
2016-12-10 13:42

please provide an example wad
User avatar (0016460)
Lance (reporter)
2016-12-10 14:26

Provided an example wad. All monster defintions are from ZDoom wiki, with all instances of A_Chase insisted with A_Wander. On a side note, this occurred when testing a mod of mine online with a friend, and I used A_Wander for a subsitute of A_Chase to compensate for the same functionality, but without the missile chance. He claims that he shot an enemy 3 times, and all his shots went through him. I believed him since I was coop-spying him and the enemy was moving erratically and warping. This was with hitscan, however, we haven't tested it with projectiles
User avatar (0016473)
Filystea (reporter)
2016-12-12 00:37

I use a lot A_Wander (half monster use it) in my mod from stable version till ZandroDev3.0-161030-2038linux-x86_64.

Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux


Never had single problem with this.

Check your code 10x, probably some other thing cause this.
User avatar (0016478)
Lance (reporter)
2016-12-12 14:01

Understood, but I'm certain of the desync after many tests online and offline. I've provided an example wad where all occurrences of A_Chase has been replaced with A_Wander. Since ZDoom intended A_Wander to function the same as A_Chase, putting it in place of base ZDoom code would be a perfect way to demonstrate proper use of the function
User avatar (0020239)
hyades (reporter)
2018-12-10 14:43
edited on: 2018-12-10 14:45

I support this case. I dont know about problems with regular A_Wander, but I want to notice that using A_Wander through in items does not move the actor at the clientside, but moves it at the serverside, so the actor is "teleporting".


Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: hyades eagle
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-12-10 13:24 Lance New Issue
2016-12-10 13:42 WaTaKiD Note Added: 0016456
2016-12-10 14:20 Lance File Added: wandering doom.wad
2016-12-10 14:26 Lance Note Added: 0016460
2016-12-12 00:37 Filystea Note Added: 0016473
2016-12-12 14:01 Lance Note Added: 0016478
2018-12-10 14:43 hyades Note Added: 0020239
2018-12-10 14:45 hyades Note Edited: 0020239 View Revisions






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker