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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002936 | Zandronum | [All Projects] Bug | public | 2016-11-26 13:17 | 2018-09-30 22:33 | ||||
Reporter | Pooria | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | random | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | PC | OS | Windows | OS Version | 10 64-Bit | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | |||||||
Summary | 0002936: With brutal doom 20b MOD and in COOP, random enemies become invisible upon receiving damage | ||||||||
Description | Testing ZandroDev3.0-161030-2038, playing on a COOP server locally(localhost) using brutal doom 20b MOD, sometimes random enemies on screen become invisible after getting hit whether they're now supposedly corpses/doing suffering animation after they've received enough damage, or still alive and it's specially annoying when they're still alive because they can still do what they do and you're facing some ghost enemies. | ||||||||
Attached Files | |||||||||
Notes | |
(0016329) Torr Samaho (administrator) 2016-11-26 16:06 |
Can somebody condense this to a minimal example wad? |
(0016372) Pooria (reporter) 2016-11-28 10:50 |
I forgot to mention, in my experience they would become visible if they get hit again, so it's like you can keep shooting them and see them flashing! |
(0016373) Torr Samaho (administrator) 2016-11-29 07:09 |
Can you record a client side demo of the effect? |
(0016414) Pooria (reporter) 2016-12-04 13:31 |
I'll sure do if I get my hands on a decent PC capable of recording. |
(0016415) Torr Samaho (administrator) 2016-12-04 13:58 |
Just to clarify, I'm not talking about a video, so you don't need any particularly fast PC. I'm talking about a client side demo that Zandronum can record itself. Essentially, the demo just contains the client movement commands and all the network packets the client got from the server. It's not only much smaller than a video, but allows to check what the server sent and hopefully also what went wrong on the client. |
(0016457) Pooria (reporter) 2016-12-10 13:52 |
Ooops My bad yeah I know what that is but didn't know Zandronum has that capability, so when I do I record one awesome gameplay featuring my skills ;) |
(0016731) Torr Samaho (administrator) 2017-01-30 07:25 |
Any news on the demo? |
(0017291) Torr Samaho (administrator) 2017-04-23 19:54 |
Still no news on the demo? Without either a demo or better a minimal example wad, there is nothing I can do about this issue. |
(0018129) Dusk (developer) 2017-07-30 22:03 |
It's been 3 months and no feedback has been given, so I'm closing this. Please reopen if you have new information to provide. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-26 13:17 | Pooria | New Issue | |
2016-11-26 16:06 | Torr Samaho | Note Added: 0016329 | |
2016-11-27 00:22 | Edward-san | Status | new => feedback |
2016-11-28 10:50 | Pooria | Note Added: 0016372 | |
2016-11-28 10:50 | Pooria | Status | feedback => new |
2016-11-29 07:09 | Torr Samaho | Note Added: 0016373 | |
2016-11-29 07:09 | Torr Samaho | Status | new => feedback |
2016-12-04 13:31 | Pooria | Note Added: 0016414 | |
2016-12-04 13:31 | Pooria | Status | feedback => new |
2016-12-04 13:58 | Torr Samaho | Note Added: 0016415 | |
2016-12-04 13:58 | Torr Samaho | Status | new => feedback |
2016-12-10 13:52 | Pooria | Note Added: 0016457 | |
2016-12-10 13:52 | Pooria | Status | feedback => new |
2016-12-24 22:41 | Dusk | Target Version | => 3.0 |
2017-01-01 20:21 | Dusk | Priority | high => normal |
2017-01-01 20:21 | Dusk | Status | new => feedback |
2017-01-30 07:25 | Torr Samaho | Note Added: 0016731 | |
2017-04-23 19:54 | Torr Samaho | Note Added: 0017291 | |
2017-07-30 22:03 | Dusk | Note Added: 0018129 | |
2017-07-30 22:03 | Dusk | Status | feedback => resolved |
2017-07-30 22:03 | Dusk | Resolution | open => unable to reproduce |
2018-09-30 22:33 | Blzut3 | Status | resolved => closed |
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