MantisBT - Zandronum
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0002936Zandronum[All Projects] Bugpublic2016-11-26 13:172018-09-30 22:33
Pooria 
 
normalmajorrandom
closedunable to reproduce 
PCWindows10 64-Bit
3.0-beta 
3.0 
0002936: With brutal doom 20b MOD and in COOP, random enemies become invisible upon receiving damage
Testing ZandroDev3.0-161030-2038, playing on a COOP server locally(localhost) using brutal doom 20b MOD, sometimes random enemies on screen become invisible after getting hit whether they're now supposedly corpses/doing suffering animation after they've received enough damage, or still alive and it's specially annoying when they're still alive because they can still do what they do and you're facing some ghost enemies.
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Issue History
2016-11-26 13:17PooriaNew Issue
2016-11-26 16:06Torr SamahoNote Added: 0016329
2016-11-27 00:22Edward-sanStatusnew => feedback
2016-11-28 10:50PooriaNote Added: 0016372
2016-11-28 10:50PooriaStatusfeedback => new
2016-11-29 07:09Torr SamahoNote Added: 0016373
2016-11-29 07:09Torr SamahoStatusnew => feedback
2016-12-04 13:31PooriaNote Added: 0016414
2016-12-04 13:31PooriaStatusfeedback => new
2016-12-04 13:58Torr SamahoNote Added: 0016415
2016-12-04 13:58Torr SamahoStatusnew => feedback
2016-12-10 13:52PooriaNote Added: 0016457
2016-12-10 13:52PooriaStatusfeedback => new
2016-12-24 22:41DuskTarget Version => 3.0
2017-01-01 20:21DuskPriorityhigh => normal
2017-01-01 20:21DuskStatusnew => feedback
2017-01-30 07:25Torr SamahoNote Added: 0016731
2017-04-23 19:54Torr SamahoNote Added: 0017291
2017-07-30 22:03DuskNote Added: 0018129
2017-07-30 22:03DuskStatusfeedback => resolved
2017-07-30 22:03DuskResolutionopen => unable to reproduce
2018-09-30 22:33Blzut3Statusresolved => closed

Notes
(0016329)
Torr Samaho   
2016-11-26 16:06   
Can somebody condense this to a minimal example wad?
(0016372)
Pooria   
2016-11-28 10:50   
I forgot to mention, in my experience they would become visible if they get hit again, so it's like you can keep shooting them and see them flashing!
(0016373)
Torr Samaho   
2016-11-29 07:09   
Can you record a client side demo of the effect?
(0016414)
Pooria   
2016-12-04 13:31   
I'll sure do if I get my hands on a decent PC capable of recording.
(0016415)
Torr Samaho   
2016-12-04 13:58   
Just to clarify, I'm not talking about a video, so you don't need any particularly fast PC. I'm talking about a client side demo that Zandronum can record itself. Essentially, the demo just contains the client movement commands and all the network packets the client got from the server. It's not only much smaller than a video, but allows to check what the server sent and hopefully also what went wrong on the client.
(0016457)
Pooria   
2016-12-10 13:52   
Ooops My bad yeah I know what that is but didn't know Zandronum has that capability, so when I do I record one awesome gameplay featuring my skills ;)
(0016731)
Torr Samaho   
2017-01-30 07:25   
Any news on the demo?
(0017291)
Torr Samaho   
2017-04-23 19:54   
Still no news on the demo? Without either a demo or better a minimal example wad, there is nothing I can do about this issue.
(0018129)
Dusk   
2017-07-30 22:03   
It's been 3 months and no feedback has been given, so I'm closing this. Please reopen if you have new information to provide.