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IDProjectCategoryView StatusDate SubmittedLast Update
0002927Zandronum[All Projects] Suggestionpublic2016-11-19 20:572024-03-01 20:58
ReporterRevilution 
Assigned To 
PrioritylowSeverityfeatureReproducibilityalways
StatusconfirmedResolutionbackport later 
PlatformMicrosoftOSWindowsOS Version10
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002927: Backport Brightmap reading method from GZDoom 1.8.7
DescriptionThis is a minor thing that i hope to see before the final release of Zandronum 3.0 and started exist one version after the target version of GZDoom that Zandro 3.0 aims for, in case, GZDoom 1.8.7.

Well, i don't need re-explain much of this by now because Enjay already did one about it in this topic at DRD Team forums:'http://forum.drdteam.org/viewtopic.php?f=22&t=6320 [^]'

There's already an example file attached in his topic for test in Zandronum 3.0 and GZDoom 1.8.7.
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User avatar (0016218)
Edward-san (developer)
2016-11-19 22:46

At a rapid look at the code, this requires backporting the 8-character limit removal, so it would be hard to do. I leave the final decision to Torr, anyways.
User avatar (0016219)
Revilution (reporter)
2016-11-20 00:06

It's fine if this can not be done right now for greater reasons like the 8-character limit removal or even the changes in the OpenGL renderer which i remember that Graf temporarly dropped the support of OpenGL 2.x cards.

I'm making this ticket to make sure if this can be done with what Zandronum have for now, otherwise can be left for future revisions.

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- Issue History
Date Modified Username Field Change
2016-11-19 20:57 Revilution New Issue
2016-11-19 22:46 Edward-san Note Added: 0016218
2016-11-20 00:06 Revilution Note Added: 0016219
2024-03-01 20:58 Ru5tK1ng Status new => confirmed
2024-03-01 20:58 Ru5tK1ng Resolution open => backport later






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