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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002926 | Zandronum | [All Projects] Bug | public | 2016-11-17 20:34 | 2016-11-17 21:14 | ||||
Reporter | Filystea | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | invalid | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002926: A_SpawnItemEx does not work for monsters spawning. | ||||||||
Description | Just try to A_SpawnItemEx( "anything that is monster" ) and it won't appear. Works perfect for projectiles tho. I have work around with A_CustomMissile but Wanted to somehow make spawned monster keep enemy monsters of the master. | ||||||||
Steps To Reproduce | Just try to A_SpawnItemEx( "anything that is monster" ) and it won't appear. | ||||||||
Additional Information | ZandroDev3.0-160519-2047linux-x86_64 Linux debian 4.8.0-1-amd64 #1 SMP Debian 4.8.5-1 (2016-10-28) x86_64 GNU/Linux | ||||||||
Attached Files | |||||||||
Notes | |
(0016207) Filystea (reporter) 2016-11-17 21:13 |
Shit It works, sorry. Had same mistake in two places. You can delete it. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | Filystea |
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-17 20:34 | Filystea | New Issue | |
2016-11-17 21:13 | Filystea | Note Added: 0016207 | |
2016-11-17 21:13 | Edward-san | Note Added: 0016208 | |
2016-11-17 21:13 | Edward-san | Status | new => feedback |
2016-11-17 21:14 | Edward-san | Note Deleted: 0016208 | |
2016-11-17 21:14 | Edward-san | Status | feedback => closed |
2016-11-17 21:14 | Edward-san | Resolution | open => invalid |
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