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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002926 | Zandronum | [All Projects] Bug | public | 2016-11-17 20:34 | 2016-11-17 21:14 | ||||
| Reporter | Filystea | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | invalid | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 3.0-beta | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002926: A_SpawnItemEx does not work for monsters spawning. | ||||||||
| Description | Just try to A_SpawnItemEx( "anything that is monster" ) and it won't appear. Works perfect for projectiles tho. I have work around with A_CustomMissile but Wanted to somehow make spawned monster keep enemy monsters of the master. | ||||||||
| Steps To Reproduce | Just try to A_SpawnItemEx( "anything that is monster" ) and it won't appear. | ||||||||
| Additional Information | ZandroDev3.0-160519-2047linux-x86_64 Linux debian 4.8.0-1-amd64 #1 SMP Debian 4.8.5-1 (2016-10-28) x86_64 GNU/Linux | ||||||||
| Attached Files | |||||||||
Notes |
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Filystea (reporter) 2016-11-17 21:13 |
Shit It works, sorry. Had same mistake in two places. You can delete it. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | Filystea |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-11-17 20:34 | Filystea | New Issue | |
| 2016-11-17 21:13 | Filystea | Note Added: 0016207 | |
| 2016-11-17 21:13 | Edward-san | Note Added: 0016208 | |
| 2016-11-17 21:13 | Edward-san | Status | new => feedback |
| 2016-11-17 21:14 | Edward-san | Note Deleted: 0016208 | |
| 2016-11-17 21:14 | Edward-san | Status | feedback => closed |
| 2016-11-17 21:14 | Edward-san | Resolution | open => invalid |
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