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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002925||Zandronum||[All Projects] Suggestion||public||2016-11-16 12:55||2018-11-25 15:10|
|Target Version||Fixed in Version|
|Summary||0002925: Death and spectating on survival.|
|Description||If someone goes spectator he should die not *vanish*.|
If someone dies and go spectator or leaves his body should stay.
The problem is on forcing items to be dropped on death.
|Steps To Reproduce||---|
|The problem is that you cannot spectate and be a corpse at the same time.|
edited on: 2017-01-06 12:14
It would be very cool if there would be possibility to run state or spawn an actor before spectating takes place.
I managed to solve problem with death. But it's impossible when someone spectates/leaves when he is alive in game.
|Would you mind elaborating a bit with a concrete situation?|
|I would like player to drop ammunition when he decides to leave game when he is in game. So rest can pick the ammo up.|
|Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that.|
> Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that.
I did actually suggest a change which passed on zdoom a while ago, but this couln't be backported because the disconnect scripts had so much different apparently.
Ticket here:http://zandronum.com/tracker/view.php?id=2570 [^]
|still a thing as i remember.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2016-11-16 12:55||Filystea||New Issue|
|2017-01-05 19:22||Dusk||Note Added: 0016604|
|2017-01-06 12:14||Filystea||Note Added: 0016610|
|2017-01-06 12:14||Filystea||Note Edited: 0016610||View Revisions|
|2017-01-06 12:49||Edward-san||Note Added: 0016611|
|2017-01-06 13:08||Filystea||Note Added: 0016612|
|2017-01-07 09:39||Dusk||Note Added: 0016618|
|2017-01-07 09:50||Fused||Note Added: 0016619|
|2018-11-25 15:10||Filystea||Note Added: 0020182|
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