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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002925 | Zandronum | [All Projects] Suggestion | public | 2016-11-16 12:55 | 2024-03-01 05:34 | ||||
Reporter | Filystea | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002925: Death and spectating on survival. | ||||||||
Description | If someone goes spectator he should die not *vanish*. If someone dies and go spectator or leaves his body should stay. The problem is on forcing items to be dropped on death. | ||||||||
Steps To Reproduce | --- | ||||||||
Additional Information | --- | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2017-01-05 19:22 |
The problem is that you cannot spectate and be a corpse at the same time. |
Filystea (reporter) 2017-01-06 12:14 edited on: 2017-01-06 12:14 |
It would be very cool if there would be possibility to run state or spawn an actor before spectating takes place. I managed to solve problem with death. But it's impossible when someone spectates/leaves when he is alive in game. |
Edward-san (developer) 2017-01-06 12:49 |
Would you mind elaborating a bit with a concrete situation? |
Filystea (reporter) 2017-01-06 13:08 |
I would like player to drop ammunition when he decides to leave game when he is in game. So rest can pick the ammo up. |
Dusk (developer) 2017-01-07 09:39 |
Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that. |
Fused (reporter) 2017-01-07 09:50 |
> Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that. I did actually suggest a change which passed on zdoom a while ago, but this couln't be backported because the disconnect scripts had so much different apparently. Ticket here:'http://zandronum.com/tracker/view.php?id=2570 [^]' |
Filystea (reporter) 2018-11-25 15:10 |
still a thing as i remember. |
Ru5tK1ng (updater) 2024-03-01 05:34 |
Closing due to being a duplicate of 2570. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-11-16 12:55 | Filystea | New Issue | |
2017-01-05 19:22 | Dusk | Note Added: 0016604 | |
2017-01-06 12:14 | Filystea | Note Added: 0016610 | |
2017-01-06 12:14 | Filystea | Note Edited: 0016610 | View Revisions |
2017-01-06 12:49 | Edward-san | Note Added: 0016611 | |
2017-01-06 13:08 | Filystea | Note Added: 0016612 | |
2017-01-07 09:39 | Dusk | Note Added: 0016618 | |
2017-01-07 09:50 | Fused | Note Added: 0016619 | |
2018-11-25 15:10 | Filystea | Note Added: 0020182 | |
2024-03-01 05:34 | Ru5tK1ng | Note Added: 0023152 | |
2024-03-01 05:34 | Ru5tK1ng | Status | new => closed |
2024-03-01 05:34 | Ru5tK1ng | Resolution | open => duplicate |
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