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IDProjectCategoryView StatusDate SubmittedLast Update
0002925Zandronum[All Projects] Suggestionpublic2016-11-16 12:552017-01-07 09:50
ReporterFilystea 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002925: Death and spectating on survival.
DescriptionIf someone goes spectator he should die not *vanish*.
If someone dies and go spectator or leaves his body should stay.

The problem is on forcing items to be dropped on death.
Steps To Reproduce---
Additional Information---
Attached Files

- Relationships

-  Notes
User avatar (0016604)
Dusk (developer)
2017-01-05 19:22

The problem is that you cannot spectate and be a corpse at the same time.
User avatar (0016610)
Filystea (reporter)
2017-01-06 12:14
edited on: 2017-01-06 12:14

It would be very cool if there would be possibility to run state or spawn an actor before spectating takes place.

I managed to solve problem with death. But it's impossible when someone spectates/leaves when he is alive in game.

User avatar (0016611)
Edward-san (developer)
2017-01-06 12:49

Would you mind elaborating a bit with a concrete situation?
User avatar (0016612)
Filystea (reporter)
2017-01-06 13:08

I would like player to drop ammunition when he decides to leave game when he is in game. So rest can pick the ammo up.
User avatar (0016618)
Dusk (developer)
2017-01-07 09:39

Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that.
User avatar (0016619)
Fused (reporter)
2017-01-07 09:50

> Disconnect scripts take place after the player has left the game, this is a ZDoom limitation and we cannot change that.

I did actually suggest a change which passed on zdoom a while ago, but this couln't be backported because the disconnect scripts had so much different apparently.

Ticket here:http://zandronum.com/tracker/view.php?id=2570 [^]

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- Issue History
Date Modified Username Field Change
2016-11-16 12:55 Filystea New Issue
2017-01-05 19:22 Dusk Note Added: 0016604
2017-01-06 12:14 Filystea Note Added: 0016610
2017-01-06 12:14 Filystea Note Edited: 0016610 View Revisions
2017-01-06 12:49 Edward-san Note Added: 0016611
2017-01-06 13:08 Filystea Note Added: 0016612
2017-01-07 09:39 Dusk Note Added: 0016618
2017-01-07 09:50 Fused Note Added: 0016619






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