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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002917 | Zandronum | [All Projects] Suggestion | public | 2016-11-11 13:29 | 2024-03-01 04:43 | ||||||||
Reporter | Tribeam3rd | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002917: Multi-tag Backport | ||||||||||||
Description | Backport multi-tag support from zdoom 2.8.1 | ||||||||||||
Additional Information | Multitag support is insanely useful in modding, and going from zdoom to zandronum has become a hassle without it...zdoom has spoiled me heh. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0021837) StrikerMan780 (reporter) 2021-11-28 00:57 |
Long-ass bump, but I hope this is seriously considered, considering how this has been supported in Ultimate Doom Builder for years, and has seen increasing use. Being able to give a sector multiple tags saves a ton of hassle when working with 3D floors, among other things. (Like Day/Night cycles that affect sector lighting.) |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | StrikerMan780 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-11-11 13:29 | Tribeam3rd | New Issue | |
2021-11-28 00:57 | StrikerMan780 | Note Added: 0021837 | |
2024-03-01 04:43 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 04:43 | Ru5tK1ng | Resolution | open => backport later |
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