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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002895 | Zandronum | [All Projects] Bug | public | 2016-10-15 11:41 | 2025-04-27 00:10 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.1 | ||||||||
Target Version | Fixed in Version | 3.2 | |||||||
Summary | 0002895: Players dead before initial countdown in survival invasion remain dead or lose 1 life once game begins | ||||||||
Description | It seems that players aren't handled properly in survival invasion with regards to the lives counter. If they somehow happen to be dead before the initial round begins, they either remain dead when the round begins if sv_maxlives is 1 or lose 1 life if sv_maxlives is 2+. | ||||||||
Attached Files | |||||||||
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unknownna (updater) 2025-04-27 00:10 |
With the refactor of the lives system for survival invasion done by Kaminsky, this issue is fixed for 3.2's release. Good work. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-10-15 11:41 | unknownna | New Issue | |
2016-10-15 11:53 | unknownna | Description Updated | View Revisions |
2025-04-27 00:10 | unknownna | Note Added: 0024526 | |
2025-04-27 00:10 | unknownna | Status | new => resolved |
2025-04-27 00:10 | unknownna | Fixed in Version | => 3.2 |
2025-04-27 00:10 | unknownna | Resolution | open => fixed |
2025-04-27 00:10 | unknownna | Assigned To | => Kaminsky |
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